An sqlite database manager is released on Aminet.
http://aminet.net/package/biz/dbase/SQLMan
It is of course made in hollywood. Every MUI platform supported.
I would like to hear about how does it runs on different systems.
Search found 627 matches
- Sat Oct 25, 2014 1:02 pm
- Forum: Showcase
- Topic: SQLMan released
- Replies: 12
- Views: 22289
- Thu Oct 23, 2014 10:10 pm
- Forum: Showcase
- Topic: Soko4MUI - Sokoban clone with MUI interface
- Replies: 4
- Views: 6548
Re: Soko4MUI - Sokoban clone with MUI interface
Hi xz79!
Nice one.
It would be better if mouse control could be added. I think if the little man could be dragged along walkable pathways and to crates would be made better than the lot of keypressing. Additionally it would be touchscreen compatible.
Thanks for sharing your game!
Nice one.
It would be better if mouse control could be added. I think if the little man could be dragged along walkable pathways and to crates would be made better than the lot of keypressing. Additionally it would be touchscreen compatible.
Thanks for sharing your game!
- Fri Jul 04, 2014 2:59 am
- Forum: Hollywood bugs
- Topic: SendData bug
- Replies: 1
- Views: 3255
SendData bug
If I use several SendData quickly, it crashes badly on win32. Here is the loop that fail: Local fh=OpenFile(nil, path .. filename$,#MODE_READ) Local i=0 xmax=0 While i<size l=Min(8192,size-i) data$=ReadString(fh,l) x=SendData(id,data$) i=i+l wend CloseFile(fh) But if I put a Wait(1) after the sendda...
- Fri Jul 04, 2014 12:53 am
- Forum: Hollywood bugs
- Topic: New OS4.1 Kernel and Hollywood DSI
- Replies: 17
- Views: 16304
Re: New OS4.1 Kernel and Hollywood DSI
The problems are do not gone for meairsoftsoftwair wrote:I hope that the problems are gone now
I have just faced the problem, so an update will be desirable.
Anyway is it concerned by all platform?
- Tue Feb 25, 2014 9:31 am
- Forum: Hollywood bugs
- Topic: AnimPlayer.hws example bug
- Replies: 1
- Views: 3299
AnimPlayer.hws example bug
As I viewed some YAFA animations with the AnimPlayer example figured out that there is a bug in the player script. It can be triggered by doing a resize at the last frame position with the Esprita.anim or dragging the dragbar right out the window with any YAFA anims. It can be fixed by insert these ...
- Sun Feb 23, 2014 7:42 pm
- Forum: Hollywood bugs
- Topic: Possible bug in IsPicture()
- Replies: 10
- Views: 11828
Re: Possible bug in IsPicture()
@Andreas:
Confirmed. Without the EPEG plugin I can get correct picture dimensions.
Confirmed. Without the EPEG plugin I can get correct picture dimensions.
- Sun Feb 23, 2014 7:38 pm
- Forum: Hollywood bugs
- Topic: Possible bug in IsPicture()
- Replies: 10
- Views: 11828
Re: Possible bug in IsPicture()
Ohh
That's a veeery handy and useful plugin. I hope you will fix it and make it available for all platforms at some time.
That's a veeery handy and useful plugin. I hope you will fix it and make it available for all platforms at some time.
- Sun Feb 23, 2014 2:24 pm
- Forum: Hollywood bugs
- Topic: Possible bug in IsPicture()
- Replies: 10
- Views: 11828
Re: Possible bug in IsPicture()
I think there is still problems with this function.
Here is a jpg picture which makes bad dimension results:
https://www.dropbox.com/l/q8lCKW75UZ4iYHzJ61DZHR?text=1
Here is a jpg picture which makes bad dimension results:
https://www.dropbox.com/l/q8lCKW75UZ4iYHzJ61DZHR?text=1
- Mon Jan 27, 2014 10:12 pm
- Forum: General programming
- Topic: ScrDepth after 4.5
- Replies: 1
- Views: 3408
ScrDepth after 4.5
The 'ScrDepth' parameter is deprecated in @Display since 4.5.
It can be used in @screen, but what if the script started in windowed mode, and then changed to fullscreen with ChangeDisplayMode?
I think ChangeDisplayMode should accept a ScrDepth parameter.
It can be used in @screen, but what if the script started in windowed mode, and then changed to fullscreen with ChangeDisplayMode?
I think ChangeDisplayMode should accept a ScrDepth parameter.
- Mon Jan 27, 2014 10:02 pm
- Forum: General programming
- Topic: Load/Modify/Save IFF-Config-File
- Replies: 1
- Views: 3426
Re: Load/Modify/Save IFF-Config-File
Here is smtg for a start: You have to know the internal structure of each chunk. ;extracts the chunk structure as follows: ; form.type - eg. ilbm or dr2d ; form.size - full size of the form ; form.chunks - list with the chunk details ; form.chunks[n].name ; form.chunks[n].size ; form.chunks[n].offse...