Hum...
but exactly for what reason?
Wasnt messy to have many Hollywood exe with many duplicates plugins inside?
Search found 351 matches
- Tue Feb 06, 2024 9:34 pm
- Forum: General questions
- Topic: AVCodec and Emulation...
- Replies: 14
- Views: 2259
- Mon Feb 05, 2024 9:46 pm
- Forum: General questions
- Topic: AVCodec and Emulation...
- Replies: 14
- Views: 2259
Re: AVCodec and Emulation...
I'm here again... Thanks to my beta tester, I found a weird behaviour of Hollywood(or maybe something I missed to read..).. The MUIRoyale plugin was corectly loaded in installed in LIBS:Hollywood, bur the AVCodec no...it have to be putted in the same directory of LoVIew... The same for ogg and other...
- Sun Feb 04, 2024 10:24 pm
- Forum: General questions
- Topic: AVCodec and Emulation...
- Replies: 14
- Views: 2259
AVCodec and Emulation...
Hello, I'm to release a new version of LoView and found that the play audio feature works oddly on emulation... On AMiKit 8.5 works tilll last version (2.91), now with mp3 get format not supported and have the latest AVCodec installed. On AmigaOS4.x dont works at all(I locks after chhosing the music...
- Sat Sep 30, 2023 2:41 pm
- Forum: General programming
- Topic: Pixel exact collision brush to brush
- Replies: 10
- Views: 3835
Re: Pixel exact collision brush to brush
Yes is does, at least for all bitmaps that need pixel-exact collision. Normally only the Playfield and the small Player-/Enemy-/Bullet-Sprites which doesn't represent the majority of RAM-allocation in my game-project. There are also other big bitmaps like parallax-layer, background-/foreground-laye...
- Tue Sep 26, 2023 11:39 pm
- Forum: General programming
- Topic: Pixel exact collision brush to brush
- Replies: 10
- Views: 3835
Re: Pixel exact collision brush to brush
Yes, it's a limitation of hardware brushes, not only on Linux but in general. For hardware brushes collision detection is never pixel exact because that would require reading from the hardware brush but that isn't easily possible because it's in GPU memory and reading from GPU memory is only possib...
- Thu May 25, 2023 9:01 pm
- Forum: Newbie questions
- Topic: Recover script from EXE?
- Replies: 10
- Views: 3580
Re: Recover script from EXE?
OK,
thank you for Replyes!
So unfortunately cant make the so wanted final version...btw...
thank you for Replyes!
So unfortunately cant make the so wanted final version...btw...
- Tue May 23, 2023 10:27 pm
- Forum: Newbie questions
- Topic: Recover script from EXE?
- Replies: 10
- Views: 3580
Re: Recover script from EXE?
Well...since Holywood was an interpreted language I thought that maybe the compiler takes simply the source code and attach it to the player or something similar...
- Tue May 23, 2023 10:20 pm
- Forum: Newbie questions
- Topic: Recover script from EXE?
- Replies: 10
- Views: 3580
Recover script from EXE?
Hi all, I dont remember if that question was already made... But...thre was a weay to recover the source txt(maybe exactly as it was created like with comments and all other stuffs...) from and Hollywood exe? I lost latest the LoView source codes and since I want to made a final version compiled wit...
- Sat Mar 25, 2023 12:00 am
- Forum: General programming
- Topic: Platform/metroidvania...possible?
- Replies: 4
- Views: 1768
- Fri Mar 24, 2023 10:18 pm
- Forum: General programming
- Topic: Platform/metroidvania...possible?
- Replies: 4
- Views: 1768
Platform/metroidvania...possible?
Hi guys! I'm starting(really in study at moment) some sort of game with my child that was like a sort of platfrom/metroidvania but I wonder...Hollywood can handle a game like CupHead or better Hollow Knight? Or have some sort of limitations? For my knowledge at least a game like CupHead was possible...