Search found 276 matches
- Thu Nov 04, 2010 6:56 pm
- Forum: Wishlist
- Topic: Subpograms
- Replies: 1
- Views: 3441
Re: Subpograms
I think could be very usefull to have statement like Function, but with the big difference that when exing from it all variables, graphics elemets etc used by this function are automatically deleted. Hello Sandro, Just declare your variables as Local inside the Function, otherwise Hollywood default...
- Wed Nov 03, 2010 4:36 pm
- Forum: Off topic
- Topic: The incredible share your Hollywood projects thread
- Replies: 17
- Views: 26476
Re: The incredible share your Hollywood projects thread
I just put new test version available:
Windows version
AmigaOS4 version
Some comments or feedback would be nice...
Windows version
AmigaOS4 version
Some comments or feedback would be nice...
- Tue Nov 02, 2010 12:54 pm
- Forum: Off topic
- Topic: The incredible share your Hollywood projects thread
- Replies: 17
- Views: 26476
- Mon Nov 01, 2010 2:27 pm
- Forum: Off topic
- Topic: The incredible share your Hollywood projects thread
- Replies: 17
- Views: 26476
- Thu Oct 28, 2010 7:12 pm
- Forum: Off topic
- Topic: The incredible share your Hollywood projects thread
- Replies: 17
- Views: 26476
The incredible share your Hollywood projects thread
So everybody, share information about your current project or projects. My current Hollywood project is a rewrite of my first real proper game, originally written for Inferno with Limbo programming language. It's called Api's adventure and is my own version of the MBasic's sample game Pitman. It's a...
- Thu Oct 28, 2010 6:18 pm
- Forum: Wishlist
- Topic: More flexible Switch-Case statement
- Replies: 1
- Views: 3719
More flexible Switch-Case statement
It would be nice, if something like the following would work: c = ReadChr(1) Switch c Case 'a' To 'z' Or 'A' To 'Z': DebugPrint("Got character") Case '0' To '9': DebugPrint("Got number") Default: DebugPrint("Error: impossible character", Chr(c)) End EndSwitch
- Sun Oct 24, 2010 10:00 pm
- Forum: General programming
- Topic: How can I apply two effectes to the same brush?
- Replies: 4
- Views: 5787
Re: How can I apply two effectes to the same brush?
Here is, how to do transparency effects using alpha channel (simple light effect): Just replace BRUSH 4, "hertta.png" with some 800x600 sized png image of your own. @VERSION 2,0 /* Hollywood 2.0 strictly required */ /* ** External data */ @BRUSH 4, "hertta.png" @DISPLAY {Width = ...
- Sun Oct 24, 2010 9:27 pm
- Forum: General programming
- Topic: How can I apply two effectes to the same brush?
- Replies: 4
- Views: 5787
Re: How can I apply two effectes to the same brush?
Simple layer example: @DISPLAY {Width = 640, Height = 480, Title = "Simple Layer test"} EnableLayers SetFillStyle(#FILLCOLOR) Box(#CENTER, #CENTER, 300, 200, #RED, {Name = "HelloBox", AnchorX = 0.5, AnchorY = 0.5, RoundLevel = 25, Hidden = True }) SelectLayer("HelloBox"...
- Sun Oct 24, 2010 6:25 pm
- Forum: General programming
- Topic: How can I apply two effectes to the same brush?
- Replies: 4
- Views: 5787
Re: How can I apply two effectes to the same brush?
I think with MoveBrush(), you are out of luck. You have a couple of other options available though: Use layers: - take a look at AddMove(), DoMove() and ClearMove() functions - you can modify layer attributes (scaling, rotation, transparency, tint-color, etc) with SetLayerStyle() function Use double...
- Thu Oct 21, 2010 9:00 pm
- Forum: General programming
- Topic: Simple AmigaOS 4.1 network game in Hollywood?
- Replies: 0
- Views: 3099
Simple AmigaOS 4.1 network game in Hollywood?
Simple socket support for Hollywood have been at the top of my wishlist for now... I recently realized, a simple turn based network game is possible to do with Hollywood on AmigaOS 4.1 even without Hollywood's own support for network functions. But how? Solution is really simple: just let a simple p...