Search found 269 matches

by fingus
Mon Oct 16, 2023 3:12 pm
Forum: RebelSDL
Topic: UseAudioAdapter = false leads to instant freeze on Linux
Replies: 6
Views: 3738

Re: UseAudioAdapter = false leads to instant freeze on Linux

Addendum: Windows Build works
by fingus
Mon Oct 16, 2023 2:15 pm
Forum: RebelSDL
Topic: UseAudioAdapter = false leads to instant freeze on Linux
Replies: 6
Views: 3738

UseAudioAdapter = false leads to instant freeze on Linux

I wanted to use the Panning/SetPanning-Effect for my Game-Sounds, sadly it seems to be ignored when using the SDL-Plugin (it plays always on both speakers). So my hopes were high when reading in the SDL-Documentation that you can bypass it with UseAudioAdapter = false. Sadly it seems to instant hard...
by fingus
Wed Sep 27, 2023 10:26 am
Forum: General programming
Topic: Pixel exact collision brush to brush
Replies: 10
Views: 3826

Re: Pixel exact collision brush to brush

Maybe this is a limitation of Hardware-Brushes in combination with DoubleBuffering and RebelSDL on Linux? Yes, it's a limitation of hardware brushes, not only on Linux but in general. For hardware brushes collision detection is never pixel exact because that would require reading from the hardware ...
by fingus
Wed Sep 27, 2023 10:23 am
Forum: General programming
Topic: Pixel exact collision brush to brush
Replies: 10
Views: 3826

Re: Pixel exact collision brush to brush

Yes, it's a limitation of hardware brushes, not only on Linux but in general. For hardware brushes collision detection is never pixel exact because that would require reading from the hardware brush but that isn't easily possible because it's in GPU memory and reading from GPU memory is only possib...
by fingus
Fri Sep 15, 2023 9:00 am
Forum: RebelSDL
Topic: RebelSDL 1.1 - xbox gamepad: some wrong button/axis mappings
Replies: 3
Views: 3657

Re: RebelSDL 1.1 - xbox gamepad: some wrong button/axis mappings

I purchased the Hollywood X Upgrade and use the (new) Joystick functions from it.
by fingus
Thu Sep 14, 2023 7:58 pm
Forum: Showcase
Topic: Tons of Company Tools
Replies: 3
Views: 5890

Re: Tons of Company Tools

jPV wrote: Thu Sep 14, 2023 6:35 pm Cool looking things :)
My roots are also from Amiga and Demoscene and so my productions are :D
by fingus
Thu Sep 14, 2023 7:55 pm
Forum: RebelSDL
Topic: RebelSDL 1.1 - xbox gamepad: some wrong button/axis mappings
Replies: 3
Views: 3657

Re: RebelSDL 1.1 - xbox gamepad: some wrong button/axis mappings

It seems you are right:

2.0.12

Added SDL_GameControllerTypeForIndex(), SDL_GameControllerGetType() to return the type of a game controller (Xbox 360, Xbox One, PS3, PS4, or Nintendo Switch Pro)
by fingus
Thu Sep 14, 2023 4:14 pm
Forum: Showcase
Topic: Tons of Company Tools
Replies: 3
Views: 5890

Re: Tons of Company Tools

Image

Image
by fingus
Thu Sep 14, 2023 3:29 pm
Forum: Showcase
Topic: Tons of Company Tools
Replies: 3
Views: 5890

Tons of Company Tools

In the last decade i create with Hollywood tons of small internal Tools for the company i work for. They are good small daily helpers for testing/diagnosis of Hardware. Show Batteryhealth and stats: https://www.schapke.org/webmail/hollywood/akkutool.jpeg Remotecontrol Switchable AC-Plugs with Powerm...
by fingus
Thu Sep 14, 2023 2:36 pm
Forum: General programming
Topic: Pixel exact collision brush to brush
Replies: 10
Views: 3826

Re: Pixel exact collision brush to brush

@Andreas:

I send you an example (code + images).