Search found 5446 matches

by airsoftsoftwair
Tue Jun 26, 2018 12:04 pm
Forum: Polybios
Topic: Polybios in android
Replies: 14
Views: 20697

Re: Polybios in android

Oops, looks like a bug, fixed now.

Code: Select all

- Fix: When loading plugins at runtime using LoadPlugin(), plugin constants weren't loaded at all
by airsoftsoftwair
Mon Jun 25, 2018 11:56 pm
Forum: General questions
Topic: Variable sprite speed
Replies: 9
Views: 11399

Re: Variable sprite speed

By the way, if you non-perfect vsync'ed refresh by "variable speed", then you have to use a plugin like GL Galore or RebelSDL which uses hardware double buffering. Hollywood's default display driver is software-based and thus doesn't offer perfect vsyncing which can lead to a few glitches ...
by airsoftsoftwair
Sun Jun 24, 2018 11:00 pm
Forum: APK Compiler
Topic: Gradle fails on set up
Replies: 13
Views: 14713

Re: Gradle fails on set up

The original issue is fixed now by Hollywood APK Compiler 2.4:

Code: Select all

- Change: Dropped support for armeabi architecture because the Android SDK doesn't support it any longer
Download available from the restricted download area.
by airsoftsoftwair
Sun Jun 24, 2018 12:38 pm
Forum: Polybios
Topic: Polybios in android
Replies: 14
Views: 20697

Re: Polybios in android

BTW. I just came up with a problem when I try to use LoadPlugin instead of @REQUIRE on MorphOS. If I do: LoadPlugin("polybios") doc = pdf.CreateDocument() doc:SetCompressionMode(#HPDF_COMP_ALL) I get an error: Constant not found! So it doesn't recognize the #HPDF_COMP_ALL constant when I'...
by airsoftsoftwair
Fri Jun 22, 2018 10:50 pm
Forum: Polybios
Topic: Polybios in android
Replies: 14
Views: 20697

Re: Polybios in android

You can just load Polybios with LoadPlugin() and if that fails you know you have Android < 5 :-)
by airsoftsoftwair
Fri Jun 22, 2018 3:34 pm
Forum: General questions
Topic: Variable sprite speed
Replies: 9
Views: 11399

Re: Variable sprite speed

Don't use MoveSprite(). To move a sprite to a new position just call DisplaySprite() with the new position. MoveSprite() is a very old function of very limited practical use. And yes, the name is misleading but it got its name somewhen in 2001 or so ;-)
by airsoftsoftwair
Fri Jun 22, 2018 3:30 pm
Forum: MUI Royale
Topic: Active item issue in a listview after sorting
Replies: 6
Views: 5990

Re: Active item issue in a listview after sorting

This sounds like a MUI bug to me since MUI Royale doesn't intefere with sorting. PM tboeckel or open a ticket over on http://muidev.de ...
by airsoftsoftwair
Fri Jun 22, 2018 3:27 pm
Forum: APK Compiler
Topic: Gradle fails on set up
Replies: 13
Views: 14713

Re: Gradle fails on set up

That's no problem because Hollywood's Android backend is currently getting an almost complete rewrite and should be much easier to maintain because more things will be done on the Java side. The current Android backend was mainly written for Android 2.3 and uses NativeActivity as its basis, which, a...
by airsoftsoftwair
Fri Jun 22, 2018 3:23 pm
Forum: Polybios
Topic: Polybios in android
Replies: 14
Views: 20697

Re: Polybios in android

Ok, looks like Polybios requires at least Android 5.0. I forgot to mention this in the documentation. Unfortunately, supporting earlier Android versions isn't possible because they miss some functions required by Polybios.
by airsoftsoftwair
Sun Jun 17, 2018 12:22 pm
Forum: Polybios
Topic: Polybios in android
Replies: 14
Views: 20697

Re: Polybios in android

1. Connect your Android device to your PC 2. Start LogCat from a console like this: "adb logcat" 3. Start Hollywood on the Android device 4. Watch the LogCat output. Hollywood will log something like this: Hollywood 7.1 [Android] [64-bit] (c) by Andreas Falkenhahn The Cross-Platform Multim...