Search found 732 matches
- Wed Mar 01, 2023 10:08 am
- Forum: Showcase
- Topic: First public HGui release published!
- Replies: 10
- Views: 4977
Re: First public HGui release published!
... I'm finally able to run the showcase by replacing line 13 in "000 - Showcase.hws" with the full path to "+Includes.hws". So "../../" seems to cause some problem here. @emeck great! You solved the problem, even if it's a mistery because "../../" should mea...
- Tue Feb 28, 2023 10:06 am
- Forum: Showcase
- Topic: First public HGui release published!
- Replies: 10
- Views: 4977
Re: First public HGui release published!
@emeck
Could you try a simple test?
In the includes folder create a new file and make a new script:
It should run without errors
Could you try a simple test?
In the includes folder create a new file and make a new script:
Code: Select all
@INCLUDE "+Includes.hws"
@INCLUDE "+Includes.hws"
- Tue Feb 28, 2023 9:46 am
- Forum: Showcase
- Topic: First public HGui release published!
- Replies: 10
- Views: 4977
Re: First public HGui release published!
@Allanon Hi. Tried to run "000 - Showcase.hws" but I get the error: Constant #inc_path was already declared! ... Using HW 10 and MOS 3.17 Hi Emeck, that's strange because Hollywood should handle recursive includes... Right now I cannot test it under MOS, and I still don't have HW10 but it...
- Mon Feb 27, 2023 6:02 pm
- Forum: Showcase
- Topic: First public HGui release published!
- Replies: 10
- Views: 4977
Re: First public HGui release published!
Today I tested how HGui performs on WinUAE (68020+FPU+RTG, fastest as possible) and here is a video, I think that the result is not bad since there is a lot of space for optimization and the demoed ui at the end of the video was very complex. In this example gadget cache (both for foreground and bac...
- Mon Feb 27, 2023 5:58 pm
- Forum: Announcements
- Topic: Hollywood 10: Xcelicious out now!
- Replies: 15
- Views: 6857
Re: Hollywood 10: Xcelicious out now!
Congratulatoins for this big release! A lot of stuff has been added! Thank you!
- Fri Feb 24, 2023 11:13 am
- Forum: Showcase
- Topic: First public HGui release published!
- Replies: 10
- Views: 4977
First public HGui release published!
Hello Hollywood coders, I'm very proud to announce that, after 14 years of development, the first public version of HGui is available on GitHub . HGui is a GUI ToolKit for Hollywood-MAL written completely with Hollywood. --- from the readme --- v1.7 (23/02/2023) by Fabio Falcucci aka Allanon HGui is...
- Tue Jan 17, 2023 1:47 pm
- Forum: Wishlist
- Topic: Particle Physics Engine
- Replies: 3
- Views: 2326
Re: Particle Physics Engine
Yep, I've developed a library called GLFX that includes a particle engine, it uses GLGalore for best performances. Unfortunately there is no much documentation, it is available on my github -> https://github.com/Allanon71/Hollywood-MAL-Libraries It's the one called GLFX.hws Here is something I start...
- Tue Nov 22, 2022 5:19 pm
- Forum: Showcase
- Topic: GUI for SoX
- Replies: 2
- Views: 2864
GUI for SoX
Hello all :) I've been asked to build a graphical interface for the audio tool SoX targeting AROS, I've started to build it on Windows and as soon as I will have something working I will try it in AROS. If any of you want to follow the development of this project you can do it on my Patreon page , t...
- Mon Sep 26, 2022 6:17 pm
- Forum: Showcase
- Topic: Date & Time utility functions
- Replies: 1
- Views: 2579
Date & Time utility functions
Hello all, I want to share with you an include file with some utility functions/methods to deal with dates and times. Methods are used with a date object and allow you to manipulate dates comparing, adding, subtracting them with other date objects. It requires some additional libraries of mine that ...
- Mon Jul 18, 2022 12:24 pm
- Forum: RebelSDL
- Topic: Possible bug with FreeBrush()
- Replies: 1
- Views: 4337
Possible bug with FreeBrush()
Hello, I'm working on a configurable clock with newsfeed and other features, for this project I'm trying to use RebeSDL but I've noticed that memory is not released after any FreeBrush() call for hardware brushes, while software ones have not this problem. I free all brushes when a new clock layout ...