Search found 891 matches
- Tue Nov 05, 2013 11:32 am
- Forum: Hollywood bugs
- Topic: Two Hollywood plugins for MacOS is bad files
- Replies: 3
- Views: 4254
Re: Two Hollywood plugins for MacOS is bad files
Humm, Andreas when I unpack the zip files with IZArc under Windows the unzip program make the folders for these two zip files, and extract all, the text files the folders but when I enter in they the folders are empty without the plugin files, but with the other MacOS plugins the folders have the pl...
- Sun Nov 03, 2013 12:06 pm
- Forum: Hollywood bugs
- Topic: Two Hollywood plugins for MacOS is bad files
- Replies: 3
- Views: 4254
Two Hollywood plugins for MacOS is bad files
I downloaded three times the next Hollywood plugins for MacOS: VectorGfx_MacOS.zip SVGImage_MacOS.zip And both files are void the hwp files, I descompressed the other plugins and they have the plugins but in these two case the folders are void the PPC and x86, the files aren't corrupt but there are ...
- Sun Sep 22, 2013 3:27 pm
- Forum: Newbie questions
- Topic: Future PlaySample(id[, table], ...) with channel number
- Replies: 4
- Views: 5723
Re: Future PlaySample(id[, table], ...) with channel number
Channels are currently chosen automatically, but there is currently an 8 channel limit. Maybe this will change in the future. Thanks Andreas, I think that this is a good solution to resolve this problem, because to make games for example shot war games you need play samples for enviroment like expl...
- Sun Sep 22, 2013 3:24 pm
- Forum: Newbie questions
- Topic: Future PlaySample(id[, table], ...) with channel number
- Replies: 4
- Views: 5723
Re: Future PlaySample(id[, table], ...) with channel number
Don't sure if I am understanding you correctly, but there is a panning value in playsample where you can set the left-right balance of the sound. This is from the guide: Panning: This field allows you to set the channel panning for this sample. This must be in the range of 0 to 255. 0 means left sp...
- Fri Sep 20, 2013 3:56 pm
- Forum: Newbie questions
- Topic: Future PlaySample(id[, table], ...) with channel number
- Replies: 4
- Views: 5723
Future PlaySample(id[, table], ...) with channel number
If there is a future Hollywood update, will be possible for the PlaySample(id[, table], ...) instruction add the option to out the sound for channels, the Amiga classics have four channels in the new Pc computers more and why? because the current PlaySample out the sounds for an only channel and pro...
- Sun Sep 15, 2013 3:39 pm
- Forum: Hollywood bugs
- Topic: no sound in Hollywood 5.3 when using examples?
- Replies: 6
- Views: 7315
Re: no sound in Hollywood 5.3 when using examples?
sesco
If you are programming a shot em' up game in this case there are sound problems for example if you are shot with a gun machine the sound crashes, because the sound sample must to finish until play the new sample sound.
If you are programming a shot em' up game in this case there are sound problems for example if you are shot with a gun machine the sound crashes, because the sound sample must to finish until play the new sample sound.
- Wed Sep 04, 2013 5:52 pm
- Forum: Newbie questions
- Topic: making a easy move sprite/brush routine
- Replies: 4
- Views: 5676
Re: making a easy move sprite/brush routine
Again thanks Bugala for your help, I have get free time to test your examples, my current problem now, and yes the change the mouse pointer with setpointer, I have done with the mallet and two images it works, and with If Collision give the blow to the head of spanish corrupt politician.
- Tue Sep 03, 2013 5:02 pm
- Forum: Newbie questions
- Topic: making a easy move sprite/brush routine
- Replies: 4
- Views: 5676
Re: making a easy move sprite/brush routine
Thanks Bugala for your examples and explanations, I'll text it because I want make a mallet&moles game where the moles will be the spanish corrupt politicians, to avoid get the spanish and european money.
Again thanks for your help.
Again thanks for your help.
- Sun Sep 01, 2013 8:35 pm
- Forum: Hollywood bugs
- Topic: Possibly some bug in 64-bit win 7.
- Replies: 6
- Views: 6574
Re: Possibly some bug in 64-bit win 7.
The solution will be play the samples in several audio cahnnels as the modern WIndows game, for example Cal of Duty, BattleField, etc.,
- Sun Sep 01, 2013 8:27 pm
- Forum: Hollywood bugs
- Topic: Possibly some bug in 64-bit win 7.
- Replies: 6
- Views: 6574
Re: Possibly some bug in 64-bit win 7.
I wrote codes like your and the result is the crash, and it isn't solution, because I need background sounds and front, for example to make a war shot game.