Huh, rock steady 60 fps...
Here is a GL Galore version of my platformer demo for Windows.
So, all those with previous version of Hollywood: It's update time!
Search found 276 matches
- Sat Jun 20, 2015 9:58 am
- Forum: GL Galore
- Topic: GL Galore rocks!
- Replies: 18
- Views: 26257
- Sat Jun 20, 2015 9:37 am
- Forum: GL Galore
- Topic: TexOut() not supported with GL Galore?
- Replies: 4
- Views: 10062
TexOut() not supported with GL Galore?
I have been adding GL Galore support for my platformer and noticed TextOut() call kills the program.
Otherwise, I am liking it and get constant nice frame rate with my program.
Otherwise, I am liking it and get constant nice frame rate with my program.
- Sat Jun 20, 2015 9:32 am
- Forum: General programming
- Topic: Help needed in finding a bug in my path finding code.
- Replies: 7
- Views: 6825
Re: Help needed in finding a bug in my path finding code.
Should this shortest path search be more like a finding the shortest path from network of nodes or finding a path on map? For finding the shortest path from network of nodes I have some old PL/I code to do the job and could probably make a Hollywood version, if needed. What comes to finding the shor...
- Mon Jun 15, 2015 6:59 pm
- Forum: Tutorials
- Topic: A little teaser for my upcoming 2d platform game tutorial
- Replies: 13
- Views: 19428
Re: A little teaser for my upcoming 2d platform game tutoria
Is it still on schedule, there going to be annual Speedgame competition on christiandevs.com again starting june 19th (1 week design period first, so no programming until 26th day) and I was thinking of maybe using your platform engine this year to make a game to that competition, since I dont thin...
- Mon Jun 01, 2015 3:01 pm
- Forum: Windows IDE
- Topic: Forced restart no save
- Replies: 6
- Views: 10541
Re: Forced restart no save
Handle WM_QUERYENDSESSION message?airsoftsoftwair wrote: I'll try to implement something that saves the script if the IDE is automatically shut down but all this auto-backup stuff can get quite complicated if done properly so I've never really tackled it.
- Wed May 20, 2015 6:16 pm
- Forum: Tutorials
- Topic: A little teaser for my upcoming 2d platform game tutorial
- Replies: 13
- Views: 19428
Re: A little teaser for my upcoming 2d platform game tutoria
I long to see the source. I need to learn and there are no sufficient examples It should be available in about two or three weeks along with a tutorial! I added non-player character into tutorial game. Yes, it's a cat and becomes really flat bloody mess when you jump on it (Sorry Bugala, I couldn't...
- Sun May 17, 2015 9:43 am
- Forum: Tutorials
- Topic: A little teaser for my upcoming 2d platform game tutorial
- Replies: 13
- Views: 19428
A little teaser for my upcoming 2d platform game tutorial
Hi all,
I am planning to write a Super Mario style 2d platform game tutorial in Hollywood using my simple game framework.
Here is a little teaser
Credits must go to Bugala for letting me use his game character from Help my cat!
I am planning to write a Super Mario style 2d platform game tutorial in Hollywood using my simple game framework.
Here is a little teaser
Credits must go to Bugala for letting me use his game character from Help my cat!
- Thu May 07, 2015 7:43 am
- Forum: General programming
- Topic: Game loop timing
- Replies: 0
- Views: 3164
Game loop timing
Hi all, I have changed my game loop time step from variable time step into fixed time step. Basically, it's playing catch-up by running update event at fixed update rate and if game time is getting behind the real time, it skips draw events. Here are Windows binaries for testing purposes. Let me kno...
- Tue Apr 21, 2015 7:09 pm
- Forum: Hollywood bugs
- Topic: The Nice Bug!
- Replies: 5
- Views: 6564
Re: The Nice Bug!
Hi,
I noticed similar bug with string requester while I did the Asteroids game.
I noticed similar bug with string requester while I did the Asteroids game.
- Sat Apr 11, 2015 2:33 pm
- Forum: Newbie questions
- Topic: multiple AND OR how does it work?
- Replies: 2
- Views: 3569
Re: multiple AND OR how does it work?
Heres what i have currently: if A = true or B=true if C=true thenstuff by other words, c must always be true, while only a or b needs to be true in addition to c. but is it possible to do something like: if C = true AND A=true or B=true I think Hollywood uses the same operator precedence as Lua. In...