Search found 891 matches

by Juan Carlos
Tue Nov 05, 2013 11:32 am
Forum: Hollywood bugs
Topic: Two Hollywood plugins for MacOS is bad files
Replies: 3
Views: 4254

Re: Two Hollywood plugins for MacOS is bad files

Humm, Andreas when I unpack the zip files with IZArc under Windows the unzip program make the folders for these two zip files, and extract all, the text files the folders but when I enter in they the folders are empty without the plugin files, but with the other MacOS plugins the folders have the pl...
by Juan Carlos
Sun Nov 03, 2013 12:06 pm
Forum: Hollywood bugs
Topic: Two Hollywood plugins for MacOS is bad files
Replies: 3
Views: 4254

Two Hollywood plugins for MacOS is bad files

I downloaded three times the next Hollywood plugins for MacOS: VectorGfx_MacOS.zip SVGImage_MacOS.zip And both files are void the hwp files, I descompressed the other plugins and they have the plugins but in these two case the folders are void the PPC and x86, the files aren't corrupt but there are ...
by Juan Carlos
Sun Sep 22, 2013 3:27 pm
Forum: Newbie questions
Topic: Future PlaySample(id[, table], ...) with channel number
Replies: 4
Views: 5723

Re: Future PlaySample(id[, table], ...) with channel number

Channels are currently chosen automatically, but there is currently an 8 channel limit. Maybe this will change in the future. Thanks Andreas, I think that this is a good solution to resolve this problem, because to make games for example shot war games you need play samples for enviroment like expl...
by Juan Carlos
Sun Sep 22, 2013 3:24 pm
Forum: Newbie questions
Topic: Future PlaySample(id[, table], ...) with channel number
Replies: 4
Views: 5723

Re: Future PlaySample(id[, table], ...) with channel number

Don't sure if I am understanding you correctly, but there is a panning value in playsample where you can set the left-right balance of the sound. This is from the guide: Panning: This field allows you to set the channel panning for this sample. This must be in the range of 0 to 255. 0 means left sp...
by Juan Carlos
Fri Sep 20, 2013 3:56 pm
Forum: Newbie questions
Topic: Future PlaySample(id[, table], ...) with channel number
Replies: 4
Views: 5723

Future PlaySample(id[, table], ...) with channel number

If there is a future Hollywood update, will be possible for the PlaySample(id[, table], ...) instruction add the option to out the sound for channels, the Amiga classics have four channels in the new Pc computers more and why? because the current PlaySample out the sounds for an only channel and pro...
by Juan Carlos
Sun Sep 15, 2013 3:39 pm
Forum: Hollywood bugs
Topic: no sound in Hollywood 5.3 when using examples?
Replies: 6
Views: 7315

Re: no sound in Hollywood 5.3 when using examples?

sesco
If you are programming a shot em' up game in this case there are sound problems for example if you are shot with a gun machine the sound crashes, because the sound sample must to finish until play the new sample sound.
by Juan Carlos
Wed Sep 04, 2013 5:52 pm
Forum: Newbie questions
Topic: making a easy move sprite/brush routine
Replies: 4
Views: 5676

Re: making a easy move sprite/brush routine

Again thanks Bugala for your help, I have get free time to test your examples, my current problem now, and yes the change the mouse pointer with setpointer, I have done with the mallet and two images it works, and with If Collision give the blow to the head of spanish corrupt politician.
by Juan Carlos
Tue Sep 03, 2013 5:02 pm
Forum: Newbie questions
Topic: making a easy move sprite/brush routine
Replies: 4
Views: 5676

Re: making a easy move sprite/brush routine

Thanks Bugala for your examples and explanations, I'll text it because I want make a mallet&moles game where the moles will be the spanish corrupt politicians, to avoid get the spanish and european money.
Again thanks for your help.
by Juan Carlos
Sun Sep 01, 2013 8:35 pm
Forum: Hollywood bugs
Topic: Possibly some bug in 64-bit win 7.
Replies: 6
Views: 6574

Re: Possibly some bug in 64-bit win 7.

The solution will be play the samples in several audio cahnnels as the modern WIndows game, for example Cal of Duty, BattleField, etc.,
by Juan Carlos
Sun Sep 01, 2013 8:27 pm
Forum: Hollywood bugs
Topic: Possibly some bug in 64-bit win 7.
Replies: 6
Views: 6574

Re: Possibly some bug in 64-bit win 7.

I wrote codes like your and the result is the crash, and it isn't solution, because I need background sounds and front, for example to make a war shot game.