Search found 20 matches
- Wed May 04, 2016 11:26 am
- Forum: Newbie questions
- Topic: ExitOnError() description
- Replies: 9
- Views: 9511
Re: ExitOnError() description
Not really sure what you mean, But I will give it a try: Functions will not exit when there is an error. And as long as you do not overwrite the variable that you stored the error code in, you can use it whenever you want, if it’s in your reach (global is good for reach). Try out the code below. ;) ...
- Mon May 02, 2016 5:25 pm
- Forum: Newbie questions
- Topic: help with sprite collision
- Replies: 2
- Views: 3792
Re: help with sprite collision
When I work with sprites I use constants with describing names instead of variables: @SPRITE 1, "I-PointBlack.png", {Transparency = #WHITE} Const #Ipoint = 1 ... Well, this is even better, the constants first! Const #Ipoint = 1 @SPRITE #Ipoint, "I-PointBlack.png", {Transparency ...
- Sun May 01, 2016 7:57 pm
- Forum: Newbie questions
- Topic: help with one sprite blacking out another sprite
- Replies: 10
- Views: 11564
Re: help with one sprite blacking out another sprite
... " a 2x2 sprite should not totally blackout a 10x10 sprite when it goes over/near it" when it comes to sprite order determining sprite display priority this doesn't work when you have sprites moving around the screen Do you say that a small sprite makes a bigger sprite disappear when t...
- Sun May 01, 2016 7:40 pm
- Forum: Newbie questions
- Topic: help with sprite collision
- Replies: 2
- Views: 3792
Re: help with sprite collision
We need to see more of the code. Which values have you assigned to the variables sprite1 and sprite3? You need to give them the same number as the corresponding sprites When I work with sprites I use constants with describing names instead of variables: @SPRITE 1, "I-PointBlack.png", {Tran...
- Sat Apr 30, 2016 5:37 pm
- Forum: Newbie questions
- Topic: help with one sprite blacking out another sprite
- Replies: 10
- Views: 11564
Re: help with one sprite blacking out another sprite
@airsoftsoftwair
@sesco
Sorry for derailing your tread.
That would be nice! Something like SetSpriteZPos(id, zpos)? If so a new attribute #ATTRZPOS to the object #SPRITE could become handy.airsoftsoftwair wrote:@fjudde:
I could add a function that allows you to change the z-order of sprites
@sesco
Sorry for derailing your tread.
- Fri Apr 29, 2016 9:50 pm
- Forum: Newbie questions
- Topic: help with one sprite blacking out another sprite
- Replies: 10
- Views: 11564
Re: help with one sprite blacking out another sprite
I had the same problem so I am curious about the correct answer. I “Solved” it by making sure I displayed the sprites in correct order, bottom sprite first and top sprite last. And when I needed to move a sprite up to the top I removed (RemoveSprite()) that sprite and redisplayed (DisplaySprite()) i...
- Fri Apr 08, 2016 6:01 pm
- Forum: Newbie questions
- Topic: ShowPointer() function hide pointer for a second?
- Replies: 6
- Views: 6577
Re: ShowPointer() function hide pointer for a second?
Ok! I understand. I knew I was missing something. Thanks
- Fri Apr 08, 2016 5:26 pm
- Forum: Newbie questions
- Topic: ShowPointer() function hide pointer for a second?
- Replies: 6
- Views: 6577
Re: ShowPointer() function hide pointer for a second?
I just downloaded "HW61_Win32_Setup.exe" from the download area and installed it, then i tested my little code Wait(5000, #MILLISECONDS) Repeat ShowPointer() NPrint("Showpointer") For i = 1 To 10 Wait(1000, #MILLISECONDS) Print(i,".") Next Forever Maybe I am stupid (Sor...
- Thu Apr 07, 2016 11:46 am
- Forum: Newbie questions
- Topic: ShowPointer() function hide pointer for a second?
- Replies: 6
- Views: 6577
Re: ShowPointer() function hide pointer for a second?
It's Windows.
- Tue Apr 05, 2016 7:58 pm
- Forum: Newbie questions
- Topic: ShowPointer() function hide pointer for a second?
- Replies: 6
- Views: 6577
ShowPointer() function hide pointer for a second?
If I use the function ShowPointer() when the pointer is not hidden, the pointer disappears for a second. Is it supposed to do that? If so is there a way to check the status of the pointer? Or do I have to keep track of the status myself?