Search found 732 matches

by Allanon
Sat Sep 24, 2011 8:33 am
Forum: Newbie questions
Topic: Help with SCUI Lib
Replies: 10
Views: 12858

Re: Help with SCUI Lib

Hi Redlion,
can you describe a little more your problem? Screenshot?
Do you have errors?
Can you post your code so I can try it and see what's wrong? :)
by Allanon
Fri Sep 16, 2011 12:11 pm
Forum: General programming
Topic: New ScuiLib version?
Replies: 33
Views: 40168

Re: New ScuiLib version?

The big problem is that my work on ScuiLib (from now on HGui) is discountinued because of real life, like all of us. Moreover I've to complete Emula and after that I've to release AMC for MorphOS along with a great & complex update... I'd be happy to have someone to work too but right now I pref...
by Allanon
Thu Sep 15, 2011 11:42 pm
Forum: General programming
Topic: New ScuiLib version?
Replies: 33
Views: 40168

Re: New ScuiLib version?

Here is a simple snippet to build a gadget: mygad = HGui.Gadget:new(#HGUI_BUTTON_GADGET, { caption = { "BUTTON", "YEAH!" }, actions = { onpushed = user_function_here }, window = mywin3 }) <mygad> is the object, no more ids A brief list of the new features: - Rotated text in gadge...
by Allanon
Thu Sep 15, 2011 10:37 pm
Forum: General programming
Topic: New ScuiLib version?
Replies: 33
Views: 40168

Re: New ScuiLib version?

Yes I'm fine, thanks :) I actually workin on a new project called Emula, an universal front-end for retrogaming lovers :) http://www.youtube.com/watch?v=lPFWiPt6ql4 I hope to release a new, faster, more OOP oriented and simpler to use, version of ScuiLib. Unfortunatly this will not be compatible wit...
by Allanon
Thu Sep 15, 2011 10:34 pm
Forum: Newbie questions
Topic: Help with SCUI Lib
Replies: 10
Views: 12858

Re: Help with SCUI Lib

Hello guys and sorry for the late answer to this thread :) Just to let you know I've started to rewrite ScuiLib completely in a more OOP with simpler syntax and much more efficiency and speed with quiet good results but actually my time is limited so I can boost the development but I hope to complet...
by Allanon
Thu Aug 25, 2011 10:49 pm
Forum: General programming
Topic: My prototype game template with game state manager
Replies: 12
Views: 12473

Re: My prototype game template with game state manager

Hi Jalih, I've written a little function for this: Function ItemExists(table, index) If GetType(table) = #NIL Then Return(False) If GetType(RawGet(table, index)) = #NIL Then Return(False) Else Return(True) EndFunction Example: Local test = { } DebugPrint(ItemExists(test, "check")) Local te...
by Allanon
Fri Aug 19, 2011 9:58 pm
Forum: Tutorials
Topic: Any interest for some simple tutorials?
Replies: 19
Views: 27209

Re: Any interest for some simple tutorials?

Nice :)
Why not!
Exchanging experiences let us became better programmers :D
by Allanon
Fri Aug 12, 2011 11:52 pm
Forum: Wishlist
Topic: cURL
Replies: 5
Views: 8483

Re: cURL

Andreas wrote:Not very likely, Hollywood will get its own network implementation.
wohoo! That's a great news! :D
by Allanon
Fri Aug 12, 2011 11:51 pm
Forum: Wishlist
Topic: MixBrush() enhancement
Replies: 5
Views: 6373

Re: MixBrush() enhancement

"Unfortunatly the transparency param (for DisplayBrush) is only available if layers are enabled, but I'd like to blend brushes even with layers disabled, if possible :) Sure, I thought it would already be possible in 4.8 but now I see that it's not in the 4.8 branch. Well, it'll be in the next...
by Allanon
Fri Aug 12, 2011 10:45 pm
Forum: Wishlist
Topic: MixBrush() enhancement
Replies: 5
Views: 6373

Re: MixBrush() enhancement

"might comes in the future" sounds good :)
Unfortunatly the transparency param (for DisplayBrush) is only available if layers are enabled, but I'd like to blend brushes even with layers disabled, if possible :)