Hi Redlion,
can you describe a little more your problem? Screenshot?
Do you have errors?
Can you post your code so I can try it and see what's wrong?
Search found 732 matches
- Sat Sep 24, 2011 8:33 am
- Forum: Newbie questions
- Topic: Help with SCUI Lib
- Replies: 10
- Views: 12858
- Fri Sep 16, 2011 12:11 pm
- Forum: General programming
- Topic: New ScuiLib version?
- Replies: 33
- Views: 40168
Re: New ScuiLib version?
The big problem is that my work on ScuiLib (from now on HGui) is discountinued because of real life, like all of us. Moreover I've to complete Emula and after that I've to release AMC for MorphOS along with a great & complex update... I'd be happy to have someone to work too but right now I pref...
- Thu Sep 15, 2011 11:42 pm
- Forum: General programming
- Topic: New ScuiLib version?
- Replies: 33
- Views: 40168
Re: New ScuiLib version?
Here is a simple snippet to build a gadget: mygad = HGui.Gadget:new(#HGUI_BUTTON_GADGET, { caption = { "BUTTON", "YEAH!" }, actions = { onpushed = user_function_here }, window = mywin3 }) <mygad> is the object, no more ids A brief list of the new features: - Rotated text in gadge...
- Thu Sep 15, 2011 10:37 pm
- Forum: General programming
- Topic: New ScuiLib version?
- Replies: 33
- Views: 40168
Re: New ScuiLib version?
Yes I'm fine, thanks :) I actually workin on a new project called Emula, an universal front-end for retrogaming lovers :) http://www.youtube.com/watch?v=lPFWiPt6ql4 I hope to release a new, faster, more OOP oriented and simpler to use, version of ScuiLib. Unfortunatly this will not be compatible wit...
- Thu Sep 15, 2011 10:34 pm
- Forum: Newbie questions
- Topic: Help with SCUI Lib
- Replies: 10
- Views: 12858
Re: Help with SCUI Lib
Hello guys and sorry for the late answer to this thread :) Just to let you know I've started to rewrite ScuiLib completely in a more OOP with simpler syntax and much more efficiency and speed with quiet good results but actually my time is limited so I can boost the development but I hope to complet...
- Thu Aug 25, 2011 10:49 pm
- Forum: General programming
- Topic: My prototype game template with game state manager
- Replies: 12
- Views: 12473
Re: My prototype game template with game state manager
Hi Jalih, I've written a little function for this: Function ItemExists(table, index) If GetType(table) = #NIL Then Return(False) If GetType(RawGet(table, index)) = #NIL Then Return(False) Else Return(True) EndFunction Example: Local test = { } DebugPrint(ItemExists(test, "check")) Local te...
- Fri Aug 19, 2011 9:58 pm
- Forum: Tutorials
- Topic: Any interest for some simple tutorials?
- Replies: 19
- Views: 27209
Re: Any interest for some simple tutorials?
Nice
Why not!
Exchanging experiences let us became better programmers
Why not!
Exchanging experiences let us became better programmers
Re: cURL
wohoo! That's a great news!Andreas wrote:Not very likely, Hollywood will get its own network implementation.
- Fri Aug 12, 2011 11:51 pm
- Forum: Wishlist
- Topic: MixBrush() enhancement
- Replies: 5
- Views: 6373
Re: MixBrush() enhancement
"Unfortunatly the transparency param (for DisplayBrush) is only available if layers are enabled, but I'd like to blend brushes even with layers disabled, if possible :) Sure, I thought it would already be possible in 4.8 but now I see that it's not in the 4.8 branch. Well, it'll be in the next...
- Fri Aug 12, 2011 10:45 pm
- Forum: Wishlist
- Topic: MixBrush() enhancement
- Replies: 5
- Views: 6373
Re: MixBrush() enhancement
"might comes in the future" sounds good
Unfortunatly the transparency param (for DisplayBrush) is only available if layers are enabled, but I'd like to blend brushes even with layers disabled, if possible
Unfortunatly the transparency param (for DisplayBrush) is only available if layers are enabled, but I'd like to blend brushes even with layers disabled, if possible