i dont know about isanim() maybe a bug
but in first post you said you see only first frame, i can see elephant running (all frames)
also isAnim = anims (gif/apng) siVideo (mpg avi etc)
Search found 473 matches
- Sun Mar 10, 2024 10:15 pm
- Forum: Hollywood bugs
- Topic: apng plugin problem
- Replies: 16
- Views: 962
- Sun Mar 10, 2024 9:27 pm
- Forum: Hollywood bugs
- Topic: apng plugin problem
- Replies: 16
- Views: 962
Re: apng plugin problem
works here both amigaos68k and windwosx64 HW10
Code: Select all
@REQUIRE "apng"
LoadAnim(1,"elephant.png")
PlayAnim(1)
WaitLeftMouse()
- Sun Mar 10, 2024 8:44 pm
- Forum: Newbie questions
- Topic: JSON DeserializeTable question
- Replies: 2
- Views: 373
Re: JSON DeserializeTable question
Code: Select all
NPrint(t.tilesets[0])
- Thu Mar 07, 2024 10:32 pm
- Forum: Hollywood bugs
- Topic: apng plugin problem
- Replies: 16
- Views: 962
- Thu Feb 22, 2024 9:53 pm
- Forum: RapaGUI
- Topic: Change colors in a button
- Replies: 7
- Views: 334
Re: Change colors in a button
maybe above idea can be implemented using hollywood class, a bit complicated but doable
probalby the "cleanest" way is just to use an icon to a button, icon is not actually "background color" but a big red square ,for example, can have similar eye impact to user
probalby the "cleanest" way is just to use an icon to a button, icon is not actually "background color" but a big red square ,for example, can have similar eye impact to user
- Tue Feb 20, 2024 9:10 pm
- Forum: Newbie questions
- Topic: Is there way to check mouse movement on edge of screen?
- Replies: 5
- Views: 441
Re: Is there way to check mouse movement on edge of screen?
just an idea, for "workaround" ! i have see a few similar "editors", where they use a combined use of Arrows AND mouse, mostly for accuracy, But in your case maybe its a working workaround for movement "over the edge" i.e. user while hold rightmouse button moves your sq...
- Tue Feb 20, 2024 5:54 am
- Forum: General programming
- Topic: Is there a way to make sure that certain button activates when two buttons are in same place?
- Replies: 4
- Views: 395
Re: Is there a way to make sure that certain button activates when two buttons are in same place?
It's not really random. All buttons are chained in a linked list to the current BGPic and then this list is checked against mouse events in the order of creation of the buttons so buttons created first should trigger first. i would say its the opposite order the last created is the first triggered ...
- Wed Feb 14, 2024 8:20 pm
- Forum: General programming
- Topic: Is there a way to make sure that certain button activates when two buttons are in same place?
- Replies: 4
- Views: 395
Re: Is there a way to make sure that certain button activates when two buttons are in same place?
acoring to manual of MakeButton() (check in Z-order ) the last created overlaps previous but this is guarandeed in layers
definitely works in way created thought even without layers, but will be guaranteed in future (?)
i know you dont use layers ...
definitely works in way created thought even without layers, but will be guaranteed in future (?)
i know you dont use layers ...
- Sun Feb 11, 2024 10:08 pm
- Forum: Newbie questions
- Topic: No debug window in AmiKit?
- Replies: 6
- Views: 353
Re: No debug window in AmiKit?
but why you have amikit 8.5 anyway ? since 10.5.3 is the latest free.
at 10.5.3 with dopus 5.82 . i can see debut out
at 10.5.3 with dopus 5.82 . i can see debut out
- Wed Feb 07, 2024 11:38 pm
- Forum: General programming
- Topic: Any problem from constantly deleting and creating Buttons?
- Replies: 2
- Views: 225
Re: Any problem from constantly deleting and creating Buttons?
Shall i guess that its a kind of strategy top view game !?
I dont think any problem exist in recreating buttons
But if its agame style I would use a brush/sprite for "button" and check it onmouseup with Collision()
I dont think any problem exist in recreating buttons
But if its agame style I would use a brush/sprite for "button" and check it onmouseup with Collision()