Search found 147 matches

by mrupp
Sun Aug 08, 2021 2:44 pm
Forum: RapaGUI
Topic: XML not well formatted?
Replies: 2
Views: 1570

Re: XML not well formatted?

There were some errors in it. You had a missing > in </hgroup>, it began with a <vgroup> but ended with a </hgroup> and some other too-many-closing-tags. And some <vgroup title="Button"> that was outside of <pageview>, so "title" didn't make sense. Here's the corrected version: #...
by mrupp
Sun Aug 08, 2021 11:59 am
Forum: RapaGUI
Topic: StringRequest(): #NUMERICAL troubles
Replies: 3
Views: 1924

StringRequest(): #NUMERICAL troubles

There is some strange behaviour concerning SystemRequest() of type = #NUMERICAL and RapaGUI. Please have look at the following examples: Script 1: @REQUIRE "RapaGUI", { Link = True } Local ret$, ok = StringRequest("Current syntax", "You should only be able to enter numercial...
by mrupp
Sun Aug 08, 2021 12:38 am
Forum: RapaGUI
Topic: Widget shortcuts
Replies: 2
Views: 1555

Widget shortcuts

I was playing around with widget shortcuts and noticed a few things. Here's my test script: @REQUIRE "RapaGUI", {Link = True} @APPTITLE "Shortcuts-Test" moai.CreateApp([[<?xml version="1.0" encoding="iso-8859-1"?> <application id="app"> <window id=&q...
by mrupp
Sat Aug 07, 2021 10:44 pm
Forum: RapaGUI
Topic: Dialogs example throws error on MorphOS
Replies: 3
Views: 2249

Dialogs example throws error on MorphOS

When running the "Dialogs" example on MorphOS and activating MorphOS' debug log (Debug.sbar), it will output the following error when clicking "Cancel" in the "Add customer" dialog: Notify_DISPOSE : ################################################################ Notify...
by mrupp
Sun Aug 01, 2021 2:39 pm
Forum: Showcase
Topic: SonosController
Replies: 7
Views: 4744

Re: SonosController

Hmm.. I get hits in the MorphOS debug log when I close program's Preferences window. And if I repeat that few times the whole application crashes. If you can't get it reproduced, I try to find time to test more... Thanks for your report. I am on holiday for the week but I'll have a look at it when ...
by mrupp
Sat Jul 31, 2021 10:24 am
Forum: Showcase
Topic: SonosController
Replies: 7
Views: 4744

SonosController

Finally, after a bit more than 5 months and having learned a great deal about Hollywood and RapaGUI, here it is: my first Amiga program called SonosController . This is a first public beta for AOS4 and MorphOS and I'd be more than happy to receive any comments or bug reports here. Features: searches...
by mrupp
Thu Jul 29, 2021 7:25 pm
Forum: General plugin questions
Topic: hURL for AROS?
Replies: 6
Views: 4744

hURL for AROS?

Just wanted to try my app on AROS, but couldn't because I'm using hURL and I now noticed, that the hURL_Amiga.lha 1.1 is missing the AROS platform. The "Platforms" folder inside the LHA has only the following subdirs: m68k-amigaos ppc-amigaos ppc-morphos Is this a mistake or on purpose? Ch...
by mrupp
Thu Jul 29, 2021 11:26 am
Forum: General plugin questions
Topic: XMLParser: possible bug in pos() method
Replies: 5
Views: 2772

Re: XMLParser: possible bug in pos() method

I guess I would need something like MidStr() that uses the byte count instead of character count as values, right? GOT IT: Changed line 75 from tracks[currentIndex].item = MidStr(xml$, currentPos, endPos - currentPos) to tracks[currentIndex].item = MidStr(xml$, currentPos, endPos - currentPos, #ENC...
by mrupp
Thu Jul 29, 2021 10:51 am
Forum: RapaGUI
Topic: Two possible Hyperlink bugs
Replies: 2
Views: 1681

Two possible Hyperlink bugs

I think I found two possible bugs with the Hyperlink widget. Please have a look at the following example: @REQUIRE "RapaGUI", {Link = True} @APPTITLE "Hyperlink-Test" Function p_EventFunc(msg) Switch(msg.ID) Case "btn1": Local text1$ = moai.Get("link1", "...
by mrupp
Thu Jul 29, 2021 10:01 am
Forum: General plugin questions
Topic: XMLParser: possible bug in pos() method
Replies: 5
Views: 2772

Re: XMLParser: possible bug in pos() method

That‘s not a bug. All position values in the xmlparser plugin are in bytes, not in characters. Luaexpat behaves the same. Hmm, too bad (and not very useful that Luaexpat implemented it that way, imho, what would somebody need the byte count for???)... any ideas on how I could work around this issue...