Search found 269 matches
- Mon Oct 16, 2023 3:12 pm
- Forum: RebelSDL
- Topic: UseAudioAdapter = false leads to instant freeze on Linux
- Replies: 6
- Views: 3741
Re: UseAudioAdapter = false leads to instant freeze on Linux
Addendum: Windows Build works
- Mon Oct 16, 2023 2:15 pm
- Forum: RebelSDL
- Topic: UseAudioAdapter = false leads to instant freeze on Linux
- Replies: 6
- Views: 3741
UseAudioAdapter = false leads to instant freeze on Linux
I wanted to use the Panning/SetPanning-Effect for my Game-Sounds, sadly it seems to be ignored when using the SDL-Plugin (it plays always on both speakers). So my hopes were high when reading in the SDL-Documentation that you can bypass it with UseAudioAdapter = false. Sadly it seems to instant hard...
- Wed Sep 27, 2023 10:26 am
- Forum: General programming
- Topic: Pixel exact collision brush to brush
- Replies: 10
- Views: 3835
Re: Pixel exact collision brush to brush
Maybe this is a limitation of Hardware-Brushes in combination with DoubleBuffering and RebelSDL on Linux? Yes, it's a limitation of hardware brushes, not only on Linux but in general. For hardware brushes collision detection is never pixel exact because that would require reading from the hardware ...
- Wed Sep 27, 2023 10:23 am
- Forum: General programming
- Topic: Pixel exact collision brush to brush
- Replies: 10
- Views: 3835
Re: Pixel exact collision brush to brush
Yes, it's a limitation of hardware brushes, not only on Linux but in general. For hardware brushes collision detection is never pixel exact because that would require reading from the hardware brush but that isn't easily possible because it's in GPU memory and reading from GPU memory is only possib...
- Fri Sep 15, 2023 9:00 am
- Forum: RebelSDL
- Topic: RebelSDL 1.1 - xbox gamepad: some wrong button/axis mappings
- Replies: 3
- Views: 3669
Re: RebelSDL 1.1 - xbox gamepad: some wrong button/axis mappings
I purchased the Hollywood X Upgrade and use the (new) Joystick functions from it.
- Thu Sep 14, 2023 7:58 pm
- Forum: Showcase
- Topic: Tons of Company Tools
- Replies: 3
- Views: 5903
- Thu Sep 14, 2023 7:55 pm
- Forum: RebelSDL
- Topic: RebelSDL 1.1 - xbox gamepad: some wrong button/axis mappings
- Replies: 3
- Views: 3669
Re: RebelSDL 1.1 - xbox gamepad: some wrong button/axis mappings
It seems you are right:
2.0.12
Added SDL_GameControllerTypeForIndex(), SDL_GameControllerGetType() to return the type of a game controller (Xbox 360, Xbox One, PS3, PS4, or Nintendo Switch Pro)
2.0.12
Added SDL_GameControllerTypeForIndex(), SDL_GameControllerGetType() to return the type of a game controller (Xbox 360, Xbox One, PS3, PS4, or Nintendo Switch Pro)
- Thu Sep 14, 2023 4:14 pm
- Forum: Showcase
- Topic: Tons of Company Tools
- Replies: 3
- Views: 5903
- Thu Sep 14, 2023 3:29 pm
- Forum: Showcase
- Topic: Tons of Company Tools
- Replies: 3
- Views: 5903
Tons of Company Tools
In the last decade i create with Hollywood tons of small internal Tools for the company i work for. They are good small daily helpers for testing/diagnosis of Hardware. Show Batteryhealth and stats: https://www.schapke.org/webmail/hollywood/akkutool.jpeg Remotecontrol Switchable AC-Plugs with Powerm...
- Thu Sep 14, 2023 2:36 pm
- Forum: General programming
- Topic: Pixel exact collision brush to brush
- Replies: 10
- Views: 3835
Re: Pixel exact collision brush to brush
@Andreas:
I send you an example (code + images).
I send you an example (code + images).