Search found 625 matches

by lazi
Mon Oct 17, 2022 3:31 pm
Forum: Hollywood bugs
Topic: Documentation problems
Replies: 44
Views: 69709

Re: Documentation problems

It seems to me that @Font accepts "engine" tag in the table argument which is important to use font files directly.
It is missing from the current documentation.
by lazi
Sat Oct 01, 2022 11:29 pm
Forum: Showcase
Topic: Lyrics Jukebox
Replies: 13
Views: 14931

Re: Lyrics Jukebox

You did not cared about real operating systems! :-)
Could you include in the archive a compiled applet for example Amiga-like systems?

Thanks!
The description and screenshots are makes this program very interesting.
by lazi
Thu Sep 29, 2022 12:25 pm
Forum: Hollywood bugs
Topic: Does TextObject uses palette by default?
Replies: 3
Views: 1790

Does TextObject uses palette by default?

As trying to make a hardware brush with text I found that I need to RemoveBrushPalette() from the brush before CopyBrush() to hardware brush if the source brush comes from a textobject. :-) Here is the code that tells it more understandable: @REQUIRE "glgalore" CreateTextObject(1,"Hol...
by lazi
Thu Jun 02, 2022 11:35 am
Forum: Showcase
Topic: SHA and HMAC functions ported to Hollywood
Replies: 10
Views: 7010

Re: SHA and HMAC functions ported to Hollywood

Speedwise my Peg2/G4@1.00 GHz does the test in 33872ms without linehook.
Don't understand correctly your remarks on speed at the end of the script, but seems there is better times on a Pi4.
Not the speed was my target to choose this system :-)
I will check it on the X5000 later...
by lazi
Thu Jun 02, 2022 11:28 am
Forum: Showcase
Topic: SHA and HMAC functions ported to Hollywood
Replies: 10
Views: 7010

Re: SHA and HMAC functions ported to Hollywood

Dear @Allanon! I think you have solved the OS4 related problem. Thank you! The new version seems to work as intended. Here is the output of the test_hash_lib(): +---------------------------------+ | TESTING... | +---------------------------------+ === sha256 === Some tests strings... Chunk-by-chunk ...
by lazi
Sun Feb 20, 2022 11:50 am
Forum: Announcements
Topic: Plananarama 2.0 released
Replies: 8
Views: 5713

Re: Plananarama 2.0 released

@jpv

Thanks! That is a handy solution.
by lazi
Fri Feb 18, 2022 6:58 pm
Forum: Announcements
Topic: Plananarama 2.0 released
Replies: 8
Views: 5713

Re: Plananarama 2.0 released

airsoftsoftwair wrote: Mon Feb 14, 2022 8:46 pm That's definitely something that needs to be changed.
And I am sure, you will address this one sooner or later. Just as usual.
Until then we can install HW9 to an emulated or real classic machine.
by lazi
Sun Feb 13, 2022 11:53 pm
Forum: Announcements
Topic: Plananarama 2.0 released
Replies: 8
Views: 5713

Re: Plananarama 2.0 released

It is marvellous! It simply adds another new platform! To quickly try out I wanted to compile one of the example script on OS4. If I understand correctly, palette mode scripts can be run only on 68k OS 3.x because that is the only platform that have Plananarama.hwp. But even the compiling is fails o...
by lazi
Sun Feb 06, 2022 2:10 pm
Forum: RapaGUI
Topic: ChangeDisplaySize() vs SetDisplayAttributes()
Replies: 1
Views: 1544

ChangeDisplaySize() vs SetDisplayAttributes()

While RapaGUI in on and I want to change a separate -non embedded- display's size, only SetDisplayAttributes() makes visible effect. Try this test case: @REQUIRE "rapagui" @DISPLAY 1,{hidden=False, title="World", mode="windowed", width=320, height=200} Const #scrolldisp...
by lazi
Sun Jan 23, 2022 5:58 pm
Forum: Announcements
Topic: Iconic 1.0 released
Replies: 4
Views: 4256

Re: Iconic 1.0 released

Ahh! 20th anniversary?
It is a paradoxon: I wish I was born at the same time as Hollywood, but I know and respect Hollywood because born much earlier. :-)

Nice plugin again! From this time no excuse on default icons at any target.