Search found 211 matches
- Fri Sep 29, 2017 9:32 pm
- Forum: Announcements
- Topic: RapaGUI 1.2 released
- Replies: 8
- Views: 6083
Re: RapaGUI 1.2 released
I second that question. Haven't found 15.48, too...
- Wed Sep 20, 2017 4:07 pm
- Forum: Newbie questions
- Topic: DefineVirtualFile() and file image or sound
- Replies: 7
- Views: 5161
Re: DefineVirtualFile() and file image or sound
The filename of the virtual file seems not to matter at all (except the file name extension for a type casting by Hollywood). To work with the virtual file you rather need the handle to the virtual file, just like with the example from the documentation: vf$ = DefineVirtualFile("hugeresource.dat", 1...
- Tue Sep 19, 2017 4:38 pm
- Forum: Newbie questions
- Topic: DefineVirtualFile() and file image or sound
- Replies: 7
- Views: 5161
Re: DefineVirtualFile() and file image or sound
The files can be anything. It's a variable that get filled by a filerequester. It's just some path to some original file the virtual file gets derived from. Here's a bit more code within some context (slightly changed from the original program), it's a routine to quickly extract embedded thumbnails ...
- Mon Sep 18, 2017 9:44 pm
- Forum: Newbie questions
- Topic: DefineVirtualFile() and file image or sound
- Replies: 7
- Views: 5161
Re: DefineVirtualFile() and file image or sound
I think I don't really understand what you are actually asking for..? DefineVirtualFile() is used to make a virtual file (i.e. no host DOS action involved, it's done 100% within the programs allocated RAM chunk) from a real file and use this file then just if it were a real file. Same for definevirt...
- Mon Sep 18, 2017 4:43 pm
- Forum: Showcase
- Topic: StoWaSta - a stop watch with statistics
- Replies: 5
- Views: 4294
Re: StoWaSta - a stop watch with statistics
Small update to 0.6.
Timebar autoscales now.
Also the input is restricted to numbers only (only MorphOS, Windows, Android). The 68k binary didn't liked the "type, #NUMERICAL" parameter for some reason, so I skipped it for 68k.
Timebar autoscales now.
Also the input is restricted to numbers only (only MorphOS, Windows, Android). The 68k binary didn't liked the "type, #NUMERICAL" parameter for some reason, so I skipped it for 68k.
- Fri Sep 15, 2017 12:11 am
- Forum: Showcase
- Topic: Reaction test R²Z
- Replies: 5
- Views: 4772
Re: Reaction test R²Z
Update to V1.4. Available for MorphOS, Android, Amiga, AROS (intel), Windows and OS X(intel). Get it from the webpage or the Play store and hunt for the high scores! http://via.i-networx.de/R2Z/about.htm https://play.google.com/intl/en_us/badges/images/badge_new.png https://play.google.com/store/app...
- Thu Sep 14, 2017 12:36 am
- Forum: Showcase
- Topic: StoWaSta - a stop watch with statistics
- Replies: 5
- Views: 4294
Re: StoWaSta - a stop watch with statistics
Added an English translation to the play store (should be shown in all countries except Germany (Austria? Switzerland?, dunno), cannot test myself though as I am in a Germany...) I wasn't able to reproduce your bug, but at least I found that missed out the "type, #numerical" to the stringinput comma...
- Wed Sep 13, 2017 10:52 am
- Forum: Showcase
- Topic: StoWaSta - a stop watch with statistics
- Replies: 5
- Views: 4294
StoWaSta - a stop watch with statistics
Here is the new killer app ;-) StoWaSta - a stop watch with some simple statistical functions. More precisely: This stop watch calculates the mean and median from taken times. It's not the usual sports stop watch, but rather to take many intermediate times during one trial. Originally I wrote it for...
- Tue Sep 12, 2017 12:07 am
- Forum: Announcements
- Topic: RebelSDL 1.0 released
- Replies: 12
- Views: 10889
Re: RebelSDL 1.0 released
Generally SDL2 is available for Android - what's the issue actually preventing this plugin for Android? Everything is different on Android. Hollywood for Android is a weird mixture of Java and C and there is no easy way to completely replace Hollywood's inbuilt display handler with something comple...
- Mon Sep 11, 2017 12:03 am
- Forum: Announcements
- Topic: RebelSDL 1.0 released
- Replies: 12
- Views: 10889
Re: RebelSDL 1.0 released
Checked the download page,indeed no Android version. When I read this announcement I thought this plugin would be ideal for Android, as the GL galore plugin is not available (because od OpenGL ES), and this would be an alternative way to speed up gfx. Generally SDL2 is available for Android - what's...