Search found 461 matches

by Allanon
Tue Sep 26, 2017 7:36 pm
Forum: Showcase
Topic: My new documentation site and about where I'm heading :)
Replies: 82
Views: 35197

Re: My new documentation site and about where I'm heading :)

An update (with video) of my GLFX LIbrary GLFX is a library for Hollywood that make use of the GLGalore plugin so that Hollywood application can access OpenGL to speed up all the graphics stuff. GLFX is focused on 2D games and features a full set of objects and methods aimed to make the programmer's...
by Allanon
Fri Sep 22, 2017 4:22 pm
Forum: RebelSDL
Topic: SDL and transparency
Replies: 9
Views: 3473

Re: SDL and transparency

Well, I've planned to switch to Hollywood 7.1 so it's good to hear that :)
by Allanon
Thu Sep 21, 2017 7:25 pm
Forum: RebelSDL
Topic: SDL and transparency
Replies: 9
Views: 3473

Re: SDL and transparency

:cry:
by Allanon
Tue Sep 19, 2017 8:50 am
Forum: RebelSDL
Topic: SDL and transparency
Replies: 9
Views: 3473

Re: SDL and transparency

Hi Andreas, here a screenshot running on Windows 10 : http://oi65.tinypic.com/nf8jn.jpg and here is the snippet: ; TESTING DRAWING TAGS & SDL ; -------------------------------------------------------------- @REQUIRE "rebelsdl" LoadBrush(1, "test.png", { Hardware = True, Display = 1, LoadAlpha = True...
by Allanon
Mon Sep 18, 2017 12:45 pm
Forum: RebelSDL
Topic: SDL and transparency
Replies: 9
Views: 3473

SDL and transparency

Hello, I'm having problems drawing hardware brushes with an arbitrary transparency (on WIndows). The drawing tag "transparency" seems to be not supported while RebelSDL is used, I've also tried to use sdl.SetTextureAlphaMod(1, 100) Where 1 is the id of my hardware brush, but it says that the object ...
by Allanon
Fri Sep 15, 2017 7:29 pm
Forum: Showcase
Topic: My new documentation site and about where I'm heading :)
Replies: 82
Views: 35197

Re: My new documentation site and about where I'm heading :)

Thank you so much Sam!
Any type of help, at any time, is much appreciated!
by Allanon
Fri Sep 15, 2017 6:15 pm
Forum: Showcase
Topic: My new documentation site and about where I'm heading :)
Replies: 82
Views: 35197

Re: My new documentation site and about where I'm heading :)

Current status of HGui documentation : click here The work on HGui documentation is going on and I'm planning to release HGui very soon! As soon as I've finished to document the window section I will release HGui, so interested people can start to play with it :D This is an epic work for a single pe...
by Allanon
Tue Sep 05, 2017 9:34 am
Forum: Showcase
Topic: My new documentation site and about where I'm heading :)
Replies: 82
Views: 35197

Re: My new documentation site and about where I'm heading :)

Another update report about HGui, I'm currently writing tutorials :D https://c10.patreonusercontent.com/3/e30%3D/patreon-posts/Jjd4OWAGX_rRnDkeiCaVyvjuwuIdyv56vZVJ6BHM7ot1f3TbQHKhA1cJ1R6yWJXa.png?token-time=1505779200&token-hash=1g6L37jSUw7YTB0Qov0sHn07tA7L23Uqmysh8P-vjec%3D https://c10.patreonuserc...
by Allanon
Sat Sep 02, 2017 11:51 pm
Forum: General programming
Topic: Work with archives
Replies: 6
Views: 4251

Re: Work with archives

Hi,
Hollywood can compress with CompressFile() and decopress with DecompressFIle() using its own format, if you want to deal with zip files you have to use some external utilities and invoke them with Execute() or Run() commands.
by Allanon
Sat Sep 02, 2017 8:42 am
Forum: General programming
Topic: ScuiLib load image from resources
Replies: 4
Views: 2453

Re: ScuiLib load image from resources

Yes SamuraiCrow is right, instead if you want to pack all resources in one file to hide them from the end user I've a resource packer somewhere on my hard disk :)