Search found 5443 matches

by airsoftsoftwair
Sat Mar 14, 2015 11:52 pm
Forum: Hollywood bugs
Topic: Brush moving while trying to move anim
Replies: 4
Views: 4899

Re: Brush moving while trying to move anim

MoveLayer() is your friend and a good workaround for the problem :)
by airsoftsoftwair
Sat Mar 14, 2015 11:13 pm
Forum: General programming
Topic: what id means in [id] = LoadAnim(id, filename$[, table])?
Replies: 8
Views: 7943

Re: what id means in [id] = LoadAnim(id, filename$[, table])

Bugala wrote:So what is the use for that automatic ID receiving, if i cant really use it anywhere?
You can use it anywhere except with layers :)
by airsoftsoftwair
Sat Mar 14, 2015 11:12 pm
Forum: MUI Royale
Topic: MuiRoyale and iskeydown.
Replies: 4
Views: 5938

Re: MuiRoyale and iskeydown.

No, but it shouldn't take that long...
by airsoftsoftwair
Sat Mar 14, 2015 11:11 pm
Forum: Hollywood bugs
Topic: Brush moving while trying to move anim
Replies: 4
Views: 4899

Re: Brush moving while trying to move anim

Yup, it's a bug and it's still present in Hollywood 6.0. Fixed now. Thanks for the report.
by airsoftsoftwair
Fri Mar 13, 2015 8:29 pm
Forum: General programming
Topic: what id means in [id] = LoadAnim(id, filename$[, table])?
Replies: 8
Views: 7943

Re: what id means in [id] = LoadAnim(id, filename$[, table])

Layers don't support this. They don't use the standard object allocator but are numbered from 1...N. Alternatively, they can also use names but they will still be numbered from 1..N. A layer's ID always reflects its position in the stack of layers, i.e. 1 is the bottom-most layer.
by airsoftsoftwair
Fri Mar 13, 2015 6:14 pm
Forum: General programming
Topic: what id means in [id] = LoadAnim(id, filename$[, table])?
Replies: 8
Views: 7943

Re: what id means in [id] = LoadAnim(id, filename$[, table])

Yes, this is right. When using the automatic ID selector Hollywood will return an identifier that uses the special data type #LIGHTUSERDATA. This has the advantage that there can never be any conflict with numeric IDs.
by airsoftsoftwair
Fri Mar 13, 2015 6:13 pm
Forum: MUI Royale
Topic: MuiRoyale and iskeydown.
Replies: 4
Views: 5938

Re: MuiRoyale and iskeydown.

This is because of some major changes in Hollywood 6.0's display handler. It needs to be fixed in MUI Royale, not in Hollywood. In the next update of MUI Royale this will work correctly again.
by airsoftsoftwair
Fri Mar 13, 2015 5:15 pm
Forum: General programming
Topic: Graphic garbage with Hollywood V6.0
Replies: 7
Views: 7840

Re: Graphic garbage with Hollywood V6.0

Ok, then it could be related to a recently discovered bug in SelectAlphaChannel(). Try to replace all calls to SelectAlphaChannel() with this function which works around the bug: Function p_FixedSelectAlphaChannel(id, type, frame) If IsNil(__tmpbrush) Then __tmpbrush = CreateBrush(Nil, 1, 1) ; calib...
by airsoftsoftwair
Fri Mar 13, 2015 5:03 pm
Forum: General programming
Topic: Problems with greek text
Replies: 6
Views: 7088

Re: Problems with greek text

I'm also interested in this topic (UTF8 Text). What does BOM mean in this context ? Most UTF8-capable text editors will write the BOM at the beginning of the text file to indicate that the text file uses UTF-8 encoding. This BOM consists of the following three bytes: $EF $BB $BF. In ISO8859-1 these...
by airsoftsoftwair
Thu Mar 12, 2015 9:07 pm
Forum: General programming
Topic: Graphic garbage with Hollywood V6.0
Replies: 7
Views: 7840

Re: Graphic garbage with Hollywood V6.0

Are you using SelectAlphaChannel() in your code?