Search found 5443 matches
- Sat Mar 14, 2015 11:52 pm
- Forum: Hollywood bugs
- Topic: Brush moving while trying to move anim
- Replies: 4
- Views: 4899
Re: Brush moving while trying to move anim
MoveLayer() is your friend and a good workaround for the problem
- Sat Mar 14, 2015 11:13 pm
- Forum: General programming
- Topic: what id means in [id] = LoadAnim(id, filename$[, table])?
- Replies: 8
- Views: 7943
Re: what id means in [id] = LoadAnim(id, filename$[, table])
You can use it anywhere except with layersBugala wrote:So what is the use for that automatic ID receiving, if i cant really use it anywhere?
- Sat Mar 14, 2015 11:12 pm
- Forum: MUI Royale
- Topic: MuiRoyale and iskeydown.
- Replies: 4
- Views: 5938
Re: MuiRoyale and iskeydown.
No, but it shouldn't take that long...
- Sat Mar 14, 2015 11:11 pm
- Forum: Hollywood bugs
- Topic: Brush moving while trying to move anim
- Replies: 4
- Views: 4899
Re: Brush moving while trying to move anim
Yup, it's a bug and it's still present in Hollywood 6.0. Fixed now. Thanks for the report.
- Fri Mar 13, 2015 8:29 pm
- Forum: General programming
- Topic: what id means in [id] = LoadAnim(id, filename$[, table])?
- Replies: 8
- Views: 7943
Re: what id means in [id] = LoadAnim(id, filename$[, table])
Layers don't support this. They don't use the standard object allocator but are numbered from 1...N. Alternatively, they can also use names but they will still be numbered from 1..N. A layer's ID always reflects its position in the stack of layers, i.e. 1 is the bottom-most layer.
- Fri Mar 13, 2015 6:14 pm
- Forum: General programming
- Topic: what id means in [id] = LoadAnim(id, filename$[, table])?
- Replies: 8
- Views: 7943
Re: what id means in [id] = LoadAnim(id, filename$[, table])
Yes, this is right. When using the automatic ID selector Hollywood will return an identifier that uses the special data type #LIGHTUSERDATA. This has the advantage that there can never be any conflict with numeric IDs.
- Fri Mar 13, 2015 6:13 pm
- Forum: MUI Royale
- Topic: MuiRoyale and iskeydown.
- Replies: 4
- Views: 5938
Re: MuiRoyale and iskeydown.
This is because of some major changes in Hollywood 6.0's display handler. It needs to be fixed in MUI Royale, not in Hollywood. In the next update of MUI Royale this will work correctly again.
- Fri Mar 13, 2015 5:15 pm
- Forum: General programming
- Topic: Graphic garbage with Hollywood V6.0
- Replies: 7
- Views: 7840
Re: Graphic garbage with Hollywood V6.0
Ok, then it could be related to a recently discovered bug in SelectAlphaChannel(). Try to replace all calls to SelectAlphaChannel() with this function which works around the bug: Function p_FixedSelectAlphaChannel(id, type, frame) If IsNil(__tmpbrush) Then __tmpbrush = CreateBrush(Nil, 1, 1) ; calib...
- Fri Mar 13, 2015 5:03 pm
- Forum: General programming
- Topic: Problems with greek text
- Replies: 6
- Views: 7088
Re: Problems with greek text
I'm also interested in this topic (UTF8 Text). What does BOM mean in this context ? Most UTF8-capable text editors will write the BOM at the beginning of the text file to indicate that the text file uses UTF-8 encoding. This BOM consists of the following three bytes: $EF $BB $BF. In ISO8859-1 these...
- Thu Mar 12, 2015 9:07 pm
- Forum: General programming
- Topic: Graphic garbage with Hollywood V6.0
- Replies: 7
- Views: 7840
Re: Graphic garbage with Hollywood V6.0
Are you using SelectAlphaChannel() in your code?