Search found 41 matches
- Thu Jul 14, 2016 6:15 pm
- Forum: Hollywood bugs
- Topic: Crash when using RapaGUI under MacOS
- Replies: 16
- Views: 10111
Re: Crash when using RapaGUI under MacOS
I've compiled the app for the platforms I'm testing, so it was a compiled binary for MacOS. The xml GUI definition was linked, but the plugins were not. I've included them in the App_Bundle/Contents/MacOS folder, where the executable is in. They also exist (same version) on the host running the app,...
- Thu Jul 14, 2016 6:12 pm
- Forum: General programming
- Topic: TextView.Text changed - scroll to bottom?
- Replies: 5
- Views: 4373
Re: TextView.Text changed - scroll to bottom?
Agreed. Unless we can have another implementation which is more efficient in appending text of course (in the future). :) Or is there another way you can think of to implement such a functionality? I'm currently getting the existing Text, appending the new text to it and then re-setting the Text pro...
- Sun Jul 10, 2016 9:25 pm
- Forum: General programming
- Topic: TextView.Text changed - scroll to bottom?
- Replies: 5
- Views: 4373
Re: TextView.Text changed - scroll to bottom?
Thanks, I will use the Listview for the Log as per you example. However, I still think this behavior is a bit weird. If for example one would like to use the TextView as a place to paste in (possibly formatted/styled) text, wouldn't they expect that after doing so they'd end up at the last character...
- Sun Jul 10, 2016 9:21 pm
- Forum: Hollywood bugs
- Topic: Crash when using RapaGUI under MacOS
- Replies: 16
- Views: 10111
Re: Crash when using RapaGUI under MacOS
Hmm, that's strange. I tried it on two different Mac installations (both running El Capitan) and got the same problem. I wonder if there's something else in common there that triggered it then. I'll have to see if I can isolate this further and get back to you, if you can't reproduce it on your end...
- Sun Jul 10, 2016 3:57 pm
- Forum: General programming
- Topic: TextView.Text changed - scroll to bottom?
- Replies: 5
- Views: 4373
TextView.Text changed - scroll to bottom?
I'm wondering if this is the default behavior or I'm missing something... I have an application using RapaGUI. It utilizes the Textview class to show a simple log, which has its contents updated whenever something important happens. The text is updated normally, but the Textview does not scroll to t...
- Thu Jul 07, 2016 9:57 pm
- Forum: Hollywood bugs
- Topic: Crash when using RapaGUI under MacOS
- Replies: 16
- Views: 10111
Re: Crash when using RapaGUI under MacOS
OK, I can confirm that it's reproducable using this minimum script:
The file requester opens up, but after a few seconds the application crashes.
Code: Select all
@VERSION 6,1
@REQUIRE "RapaGUI"
FileRequest("Select a file", "anim8", #REQ_MULTISELECT)
- Thu Jul 07, 2016 9:22 pm
- Forum: Hollywood bugs
- Topic: Crash when using RapaGUI under MacOS
- Replies: 16
- Views: 10111
Re: Crash when using RapaGUI under MacOS
Hmm, I have some interesting additional information on this... While trying to reproduce it on another Mac, I saw the following sequence: - First run (first time ever on this specific Mac), the app seems to work fine. Main window opens up, no crash occurs. - I used one of the app's menu items which ...
- Thu Jul 07, 2016 7:17 pm
- Forum: Wishlist
- Topic: 64-bit support
- Replies: 1
- Views: 2667
64-bit support
It would be great to see support for 64-bit executables, especially on the Linux world. The current dependency on GTK+ 2.0 32-bit is problematic, as: 1) It's not included by default on Linux distros anymore (they use GTK+ 3), as the documentation also mentions. 2) On 64-bit Ubuntu-based distros at l...
- Wed Jul 06, 2016 9:34 pm
- Forum: Hollywood bugs
- Topic: Crash when using RapaGUI under MacOS
- Replies: 16
- Views: 10111
Crash when using RapaGUI under MacOS
I've written a simple Anim Player application, based on the examples and expanding upon them. Although the application works fine under Windows and AmigaOS3 (though too slow to be useful on real Classic hardware there), It crashes shortly after startup on MacOS. There is a 1-2 seconds delay before t...
- Sat Jul 02, 2016 5:20 pm
- Forum: Hollywood bugs
- Topic: Hollywood crash while calling AsyncDrawFrame()
- Replies: 3
- Views: 3219
Hollywood crash while calling AsyncDrawFrame()
I came across a crash which I can recreate every time, under certain conditions: - Enable Layers - Start application, display a Brush (on its own layer) - Load an Anim using LoadAnim() - Call PlayAnim() and store it in a variable - Call RemoveLayer(1) to remove the brush layer - Have an interval to ...