Search found 37 matches

by midwan
Sun Jul 10, 2016 3:57 pm
Forum: General programming
Topic: TextView.Text changed - scroll to bottom?
Replies: 5
Views: 3451

TextView.Text changed - scroll to bottom?

I'm wondering if this is the default behavior or I'm missing something... I have an application using RapaGUI. It utilizes the Textview class to show a simple log, which has its contents updated whenever something important happens. The text is updated normally, but the Textview does not scroll to t...
by midwan
Thu Jul 07, 2016 9:57 pm
Forum: Hollywood bugs
Topic: Crash when using RapaGUI under MacOS
Replies: 16
Views: 7600

Re: Crash when using RapaGUI under MacOS

OK, I can confirm that it's reproducable using this minimum script:

Code: Select all

@VERSION 6,1
@REQUIRE "RapaGUI"

FileRequest("Select a file", "anim8", #REQ_MULTISELECT)
The file requester opens up, but after a few seconds the application crashes.
by midwan
Thu Jul 07, 2016 9:22 pm
Forum: Hollywood bugs
Topic: Crash when using RapaGUI under MacOS
Replies: 16
Views: 7600

Re: Crash when using RapaGUI under MacOS

Hmm, I have some interesting additional information on this... While trying to reproduce it on another Mac, I saw the following sequence: - First run (first time ever on this specific Mac), the app seems to work fine. Main window opens up, no crash occurs. - I used one of the app's menu items which ...
by midwan
Thu Jul 07, 2016 7:17 pm
Forum: Wishlist
Topic: 64-bit support
Replies: 1
Views: 2115

64-bit support

It would be great to see support for 64-bit executables, especially on the Linux world. The current dependency on GTK+ 2.0 32-bit is problematic, as: 1) It's not included by default on Linux distros anymore (they use GTK+ 3), as the documentation also mentions. 2) On 64-bit Ubuntu-based distros at l...
by midwan
Wed Jul 06, 2016 9:34 pm
Forum: Hollywood bugs
Topic: Crash when using RapaGUI under MacOS
Replies: 16
Views: 7600

Crash when using RapaGUI under MacOS

I've written a simple Anim Player application, based on the examples and expanding upon them. Although the application works fine under Windows and AmigaOS3 (though too slow to be useful on real Classic hardware there), It crashes shortly after startup on MacOS. There is a 1-2 seconds delay before t...
by midwan
Sat Jul 02, 2016 5:20 pm
Forum: Hollywood bugs
Topic: Hollywood crash while calling AsyncDrawFrame()
Replies: 3
Views: 2543

Hollywood crash while calling AsyncDrawFrame()

I came across a crash which I can recreate every time, under certain conditions: - Enable Layers - Start application, display a Brush (on its own layer) - Load an Anim using LoadAnim() - Call PlayAnim() and store it in a variable - Call RemoveLayer(1) to remove the brush layer - Have an interval to ...
by midwan
Fri Jul 01, 2016 8:02 pm
Forum: Wishlist
Topic: RapaGUI related improvements
Replies: 6
Views: 4380

Re: RapaGUI related improvements

Thanks for considering this, it would be fantastic if it gets implemented in some way in the future! :)
by midwan
Fri Jul 01, 2016 8:00 pm
Forum: Wishlist
Topic: Improved Anim support
Replies: 2
Views: 2299

Re: Improved Anim support

Thanks for the reply. I am aware of the methods you mentioned, indeed I am using them in my test application already. I was mostly looking for a way to make things faster (if possible) for 68k, though I realize it's probably not going to happen as you say. I tried different methods, but none produce...
by midwan
Thu Jun 30, 2016 7:49 pm
Forum: Wishlist
Topic: RapaGUI related improvements
Replies: 6
Views: 4380

Re: RapaGUI related improvements

Thank you for the clarification regarding the xml definition, I wasn't aware of these possibilities actually (should've done my homework I guess). Especially option 2 seems to be exactly what I'd like to have, so great news! :) I agree that since these options exist, Hollywood should not enforce a s...
by midwan
Thu Jun 30, 2016 2:52 pm
Forum: Wishlist
Topic: Improved Anim support
Replies: 2
Views: 2299

Improved Anim support

It would be nice to have better support for ANIMs, similar to the way that Videos are handled. Currently, we can either: Load and start playing an anim but then we have no way of updates (e.g. progress slider), events or canceling it while it's playing. We have to wait until it's finished. Or Load t...