Search found 321 matches

by jPV
Thu Apr 27, 2017 5:22 pm
Forum: Wishlist
Topic: MMMooore functions for (Protracker) modules
Replies: 3
Views: 2675

MMMooore functions for (Protracker) modules

I can't see options for these with a quick look at least: 1) Pattern and song postitions can be get, but how about the total length of the song? 2) It would be really nice to get the sample names from the module, there's useful information usually. 3) Would be nice to get module played once, and not...
by jPV
Thu Apr 27, 2017 5:07 pm
Forum: Hollywood bugs
Topic: Stereo channels when playing Protracker modules
Replies: 0
Views: 1574

Stereo channels when playing Protracker modules

When I try to play mods with simple OpenMusic + PlayMusic commands, I get stereo channels reversed, at least on MorphOS. Left channels are heard from right and vice versa. For example with the Cannon Fodder theme, the singing is heard from the left speaker, while on other players and real Amiga it's...
by jPV
Wed Apr 26, 2017 6:29 pm
Forum: Hollywood bugs
Topic: DownloadFile causes problems when it's redirected to HTTPS
Replies: 1
Views: 1338

DownloadFile causes problems when it's redirected to HTTPS

I seem to have an issue when some of the URLs I've been using to download files have started to redirect HTTP URLs to HTTPS URLs. Couple of different sites I've been using have made such a change in last weeks... Hollywood, of course, breaks in that situation with the "Unknown protocol in URL!" mess...
by jPV
Mon Apr 24, 2017 5:54 pm
Forum: MUI Royale
Topic: Request: Numericbutton class
Replies: 8
Views: 4527

Request: Numericbutton class

I think that support for Numericbutton.mui could be useful sometimes :)
by jPV
Mon Apr 24, 2017 5:50 pm
Forum: MUI Royale
Topic: Setting and getting Button.HiChar
Replies: 1
Views: 1411

Setting and getting Button.HiChar

Button.HiChar seems to work in init, but I can't get or change it later. Trying under MorphOS. @DISPLAY {Hidden=True} Function p_MUI(msg) If msg.attribute = "CloseRequest" Then End EndFunction mui.CreateGUI([[ <?xml version="1.0" encoding="iso-8859-1"?> <application id="app"> <window title="Test pro...
by jPV
Mon Apr 24, 2017 5:46 pm
Forum: MUI Royale
Topic: Application.DoubleStart
Replies: 1
Views: 1394

Application.DoubleStart

Am I doing this right or is there a bug? I don't seem to get notified about the double start... the second instance of the program exits with an error, but the already running instance doesn't say anything. Trying under MorphOS. @DISPLAY {Hidden=True} Function p_MUI(msg) DebugPrint(msg.class, msg.at...
by jPV
Thu Apr 20, 2017 9:20 am
Forum: Showcase
Topic: RNOAnim
Replies: 7
Views: 5470

Re: RNOAnim

Thanks guys! Version 1.1 is out now: - The "New" option to clear any previous project - Frames can be cut, copied, and pasted - Frames can be added by dragging image files into the program window - Some frames played twice, caused by a last minute change introducing a bug - Small changes (un-iconify...
by jPV
Sat Apr 08, 2017 12:26 pm
Forum: Showcase
Topic: RNOAnim
Replies: 7
Views: 5470

RNOAnim

Had to do some work-arounds and some features are enabled only after the next Hollywood update, but I think I got this to quite nice shape anyway :) RNOAnim is a compact animation player that also has some conversion and editing functions. - MUI GUI (MUI Royale) - Internal loaders: IFF, GIF, AVI (un...
by jPV
Thu Mar 30, 2017 5:49 pm
Forum: Hollywood bugs
Topic: ModifyAnimFrames and SetAnimFrameDelay trouble
Replies: 2
Views: 2126

ModifyAnimFrames and SetAnimFrameDelay trouble

My program started to be quite crashy (real crashes, not just exits on errors), and I had to do some hunting what's going on. It seems that if I add frames to animation with ModifyAnimFrames and then modify delays of the added frames with SetAnimFrameDelay, there happens some nasty things when freei...
by jPV
Mon Mar 27, 2017 6:31 pm
Forum: Hollywood bugs
Topic: Saving GIF anims with transparency
Replies: 3
Views: 2592

Saving GIF anims with transparency

I can't seem to be able to save GIF anims with the wanted transparent color. Some "random" color gets the transparency always. Actually it seems that the "random" color is the last used color from the palette, or so... at least it seemed like that when I was looking the resulted animation with GIF-T...