Search found 218 matches

by SamuraiCrow
Thu Jul 14, 2016 4:19 am
Forum: Wishlist
Topic: optional plugin inclusion
Replies: 2
Views: 2301

Re: optional plugin inclusion

ReadTable and WriteTable used with my encryption plugin would work. Thanks.
by SamuraiCrow
Tue Jul 12, 2016 3:12 pm
Forum: Wishlist
Topic: optional plugin inclusion
Replies: 2
Views: 2301

optional plugin inclusion

I was trying to think of a way to implement a keyfile setup similar to Hollywood's own but from within a script. In order to do this I think the most flexible way would be to allow the creation of a plugin that would be used if it is present but its absence trigger no error and allow default operati...
by SamuraiCrow
Fri Jul 08, 2016 8:48 pm
Forum: Announcements
Topic: RapaGUI 1.0 - introducing the killer plugin!
Replies: 22
Views: 23673

Re: RapaGUI 1.0 - introducing the killer plugin!

Was this plugin generates source code Amiga interface in C ++ or assembler, which can be compiled independently of the program Hollywood eg the GNU C compiler, Sas c, Maxon C + or another. Are there any COUnCIL so. Rapid application development on the Amiga or another platform to achieve this? It's...
by SamuraiCrow
Thu May 19, 2016 6:04 pm
Forum: Announcements
Topic: RapaGUI 1.0 - introducing the killer plugin!
Replies: 22
Views: 23673

Re: RapaGUI 1.0 - introducing the killer plugin!

I've just updated the Linux archive. It now contains builds for ARM and PowerPC architectures as well. Enjoy! Thanks Andreas! I've since upgraded my 2007 vintage Mac to run Debian Linux. Maybe I can use Hollywood on both. Once I figure out how to get the 32-bit libraries to install on a 64-bit Linu...
by SamuraiCrow
Tue May 17, 2016 12:16 pm
Forum: Announcements
Topic: RapaGUI 1.0 - introducing the killer plugin!
Replies: 22
Views: 23673

Re: RapaGUI 1.0 - introducing the killer plugin!

May I requrest an ARM Linux version? My Mac runs 10.6 and is too old. This only leaves my RasPi2 to play with portable GUI code.
by SamuraiCrow
Fri Apr 29, 2016 5:46 pm
Forum: Newbie questions
Topic: help with one sprite blacking out another sprite
Replies: 10
Views: 5352

Re: help with one sprite blacking out another sprite

I think the question involves sprite overlay priorities.
by SamuraiCrow
Wed Apr 27, 2016 6:36 am
Forum: Announcements
Topic: Hollywood APK Compiler 1.0 released
Replies: 41
Views: 32525

Re: Hollywood APK Compiler 1.0 released

For OpenGL 1.x compatibility on OpenGL ES, try glShim . Also, since the new version of Warp3D Nova for AOS4 supports shaders, perhaps Regal will someday come in handy since the planned wrapper for it is also OpenGL ES 2. These tools have helped Raspberry Pi and OpenPandora owners get around the Open...
by SamuraiCrow
Tue Apr 26, 2016 1:01 pm
Forum: SDK
Topic: Encryption Plugin attempt
Replies: 9
Views: 7582

Re: Encryption Plugin attempt

It compiles now. I'll have to test it next. Thanks for the help, airsoftsoftwair.
by SamuraiCrow
Wed Apr 20, 2016 6:05 pm
Forum: SDK
Topic: Encryption Plugin attempt
Replies: 9
Views: 7582

Re: Encryption Plugin attempt

Ok. It's almost finished. Since the Stat and FStat functions should be unaffected by the encryption and decryption, is there a way to just do a pass-through to the default implementations of these functions in my File Adapter plugin?
by SamuraiCrow
Thu Apr 14, 2016 1:02 pm
Forum: SDK
Topic: Encryption Plugin attempt
Replies: 9
Views: 7582

Re: Encryption Plugin attempt

Update: After having looked at the Library plugin example, it looks like it will be easier to add setter methods as commands than to read in table entries.

Code: Select all

bytecycle.SetPasswords("pass1","pass2")