Search found 304 matches

by SamuraiCrow
Sat Feb 03, 2018 12:38 pm
Forum: RebelSDL
Topic: SDL & Linux ARM
Replies: 31
Views: 12320

Re: SDL & Linux ARM

It was the Beast scrolled. I'll try without music tomorrow.
by SamuraiCrow
Fri Feb 02, 2018 5:45 pm
Forum: RebelSDL
Topic: SDL & Linux ARM
Replies: 31
Views: 12320

Re: SDL & Linux ARM

testing from the command line reveals an error message:
ALSA lib pcm.c:7963:(snd_pcm_recover) underrun occurred
It runs the correct speed until this error message is given a split-second later.
by SamuraiCrow
Tue Jan 30, 2018 2:41 pm
Forum: RapaGUI
Topic: Show/Hide Combobox List
Replies: 4
Views: 1754

Re: Show/Hide Combobox List

You could try wrapping it with a pageview gadget with the "none" mode to prevent it from forming tabs at the top.
by SamuraiCrow
Thu Jan 25, 2018 7:01 pm
Forum: RebelSDL
Topic: SDL & Linux ARM
Replies: 31
Views: 12320

Re: SDL & Linux ARM

When I tried the demos from RebelSDL, they worked on the ODroid but the frame rate was many times faster than what they were supposed to be.
by SamuraiCrow
Wed Jan 24, 2018 10:02 am
Forum: Newbie questions
Topic: Cracktro
Replies: 18
Views: 4995

Re: Cracktro

re:Animated Pointer
If you combine the pointer image with the animation you want following it you can use the CreatePointer and SetPointer commands like the PointerDemo.hws example shows.
by SamuraiCrow
Wed Jan 24, 2018 4:39 am
Forum: Newbie questions
Topic: Cracktro
Replies: 18
Views: 4995

Re: Cracktro

re:Windows Icon
Did you try the @appicon preprocessor function to set a PNG icon for each size?
by SamuraiCrow
Mon Jan 22, 2018 3:55 am
Forum: RebelSDL
Topic: SDL & Linux ARM
Replies: 31
Views: 12320

Re: SDL & Linux ARM

Update:
I did some research on the ODroid forums and the proper solution is to recompile SDL2 without OpenGL support so the software framebuffer driver won't be found. Then it will find OpenGL ES2 correctly and use the ODroid's Mali graphics acceleration drivers.
by SamuraiCrow
Sun Jan 21, 2018 8:14 pm
Forum: RebelSDL
Topic: SDL & Linux ARM
Replies: 31
Views: 12320

Re: SDL & Linux ARM

It's possible to use OpenGL ES under SDL 2.x since it supports Android also, but getting SDL2 to compile for Linux using the ODroid's drivers is tricky. I think there's a link on the ODroid forums but I will have to look later. If you can, try making your test app run on Hollywood Player so I can tr...
by SamuraiCrow
Sun Jan 21, 2018 8:00 pm
Forum: General questions
Topic: New Designer version?
Replies: 8
Views: 8878

Re: New Designer version?

airsoftsoftwair wrote:That hasn't been decided yet. It would be lots of work but it could build on RapaGUI which would make it easier.
A RapaGUI based Designer would be great! If you want a hand with recoding it, let me know!
by SamuraiCrow
Tue Jan 16, 2018 10:05 pm
Forum: RebelSDL
Topic: SDL & Linux ARM
Replies: 31
Views: 12320

Re: SDL & Linux ARM

Another thing may be that the ODroid XU4 (the model I have) has drivers for OpenGL ES but not OpenGL. If RebelSDL requires OpenGL, you may need to recompile SDL2 with OpenGL ES support or use GLShim to add OpenGL 1.x equivalence.