Search found 274 matches

by SamuraiCrow
Wed May 20, 2020 5:07 pm
Forum: RapaGUI
Topic: TreeView and right mouse button
Replies: 7
Views: 212

Re: TreeView and right mouse button

If the event is generated it is processed before it even gets to Hollywood, I think. The edit function on listview items is a double left-click. Maybe that will work also for the tree gadget. Maybe my memory is wrong but it might be consistant with that.
by SamuraiCrow
Tue May 19, 2020 5:56 pm
Forum: RapaGUI
Topic: TreeView and right mouse button
Replies: 7
Views: 212

Re: TreeView and right mouse button

If it is not possible to right-click without triggering a menu in your OS then no. RapaGUI gadgets are native widgets in the host operating system.
by SamuraiCrow
Sat May 16, 2020 12:12 am
Forum: General programming
Topic: Run() doesn't work on Linux Arm?
Replies: 6
Views: 209

Re: Run() doesn't work on Linux Arm?

Maybe it's a Unicode thing or the slash needs to be dead-keyed.
by SamuraiCrow
Wed May 13, 2020 8:56 pm
Forum: General programming
Topic: Run() doesn't work on Linux Arm?
Replies: 6
Views: 209

Re: Run() doesn't work on Linux Arm?

Could it be a permission problem in the Linux filesystem? Make sure the execute permissions are set for everyone.
by SamuraiCrow
Mon May 11, 2020 6:25 pm
Forum: Wishlist
Topic: @MAINFILE preprocessor command
Replies: 14
Views: 1126

Re: @MAINFILE preprocessor command

I'll do a small example of an included Hollywood framework: /* * include/world.hws */ Function p_Location$() Return("the world") EndFunction Function p_Greeting$() Return("Hello") EndFunction Here's the unit-test to test the libraries in the include directory /* * include/test.hws */ @INCLUDE "world...
by SamuraiCrow
Mon May 11, 2020 4:39 am
Forum: Wishlist
Topic: @MAINFILE preprocessor command
Replies: 14
Views: 1126

Re: @MAINFILE preprocessor command

I'd suggest putting unit tests in the same directory as the includes but in order to make the final code independent of the unit tests, put them outside the include directory and put the build options in a shell script called run.sh on Linux or Mac, run.bat on Windows, and simply name it run on the ...
by SamuraiCrow
Wed May 06, 2020 5:19 pm
Forum: Wishlist
Topic: @MAINFILE preprocessor command
Replies: 14
Views: 1126

Re: @MAINFILE preprocessor command

As a workaround, you can pass in a string constant into your Hollywood script (compiled or through the interpreter) to prepend onto the path of your includes. This allows you to put all of your includes in one directory and callers into another. To make a string constant from the command prompt, you...
by SamuraiCrow
Wed May 06, 2020 2:33 am
Forum: Newbie questions
Topic: Negative arrays
Replies: 7
Views: 903

Re: Negative arrays

Not enough information to solve it. Can you use the IPairs iterator to list all the keys and values of the first dimension of arrays?
by SamuraiCrow
Wed May 06, 2020 2:30 am
Forum: Newbie questions
Topic: 3D cube
Replies: 11
Views: 1153

Re: 3D cube

I think you just use the password in the email sent to you. I don't think it can be reset or set to anything other than the email indicated.
by SamuraiCrow
Sun May 03, 2020 11:59 pm
Forum: Newbie questions
Topic: Questions about Classic Amiga (68020/30) development
Replies: 2
Views: 783

Re: Questions about Classic Amiga (68020/30) development

The bytecode interpreter included in every compiled application is very weak on less than an 040. I'd try to limit it to puzzle games or something an 8 bit machine can handle. If you haven't bought Hollywood yet you can download the Hollywood Player runtime and try out the Hollywood applets on the d...