Search found 99 matches

by bitRocky
Sun Jun 07, 2015 3:23 pm
Forum: Announcements
Topic: GL Galore 1.0 released
Replies: 23
Views: 22913

Re: GL Galore 1.0 released

Could someone make an archive with applets or executables for MorphOS?
by bitRocky
Sun May 10, 2015 2:48 pm
Forum: MUI Royale
Topic: ActivePage
Replies: 14
Views: 9050

Re: ActivePage

You simply use it like this: mui.Set("register", "activepage", "Next") Thanks for your answer, but as you can see in my previous post I am using mui.get, not mui.set. I wanted to read which register panel the user selected last time. Ok, but in your first post you said you need a "Next", "Prev" and...
by bitRocky
Fri May 08, 2015 6:57 pm
Forum: MUI Royale
Topic: ActivePage
Replies: 14
Views: 9050

Re: ActivePage

If you use the special values, you don't need to get the active page first! The special values are named differently in MUI-Royale, use just "First", "Next", "Prev", etc, see http://www.hollywood-mal.com/docs/html/muiroyale/GroupActivePage.html You simply use it like this: mui.Set("register", "activ...
by bitRocky
Fri May 08, 2015 4:10 pm
Forum: MUI Royale
Topic: ActivePage
Replies: 14
Views: 9050

Re: ActivePage

You don't need to get the active page first, just set the ActivePage to MUIV_Group_ActivePage_Next/Prev/First.
by bitRocky
Wed Mar 11, 2015 3:53 pm
Forum: General programming
Topic: Scrolling tile maps with Hollywood
Replies: 24
Views: 11098

Re: Scrolling tile maps with Hollywood

Hi all, I would like to write an 1942 style scrolling arcade game. Anyone here interested in joining the project? I really desperately need someone to draw the tile graphics, design levels and draw some additional art. Also someone to create sound effects and some nice music tunes would be a good t...
by bitRocky
Sun Feb 08, 2015 3:46 pm
Forum: MUI Royale
Topic: ListTree looking for a solution
Replies: 20
Views: 9245

Re: ListTree looking for a solution

Because I don't know how to edit my post, I quoted it and appended some comments. Hi, here is a C source code, I hope you can make some use of it: // this function prints the name of a class, if "end" is true, it preceeds with a "/" to mark the end of a class printCID(long i, enum CLASSID cid, BOOL ...
by bitRocky
Sat Feb 07, 2015 8:37 pm
Forum: MUI Royale
Topic: ListTree looking for a solution
Replies: 20
Views: 9245

Re: ListTree looking for a solution

Hi, here is a C source code, I hope you can make some use of it: printCID(long i, enum CLASSID cid, BOOL end) { long j; for(j=1; j <= i; j++) {bug(" "); } bug("%s%s\n", end ? "/" : "", CLASSIDStr[cid]); } ... DEC_QUICK(MM_WinMain_Test) { GETDATA; //struct MP_ *m = (APTR)msg; Object *lt = data->ltMen...
by bitRocky
Fri Feb 06, 2015 10:23 pm
Forum: MUI Royale
Topic: ListTree looking for a solution
Replies: 20
Views: 9245

Re: ListTree looking for a solution

You have to print the closing tag after the DumpLayoutTree() call.
Because it gets called recursively for every listnode.
And use SameLevel flag for the GetEntry method.
This should work.
I will try to give a code example tomorrow.
by bitRocky
Fri Feb 06, 2015 4:07 pm
Forum: MUI Royale
Topic: ListTree looking for a solution
Replies: 20
Views: 9245

Re: ListTree looking for a solution

Just check if the next node with the same level is null, if yes, the current node is the last node!
by bitRocky
Tue Feb 03, 2015 2:46 pm
Forum: MUI Royale
Topic: ListTree looking for a solution
Replies: 20
Views: 9245

Re: ListTree looking for a solution

When using GetEntry method to get the next node inside your hgroup you have to use "SameLevel" as flags parameter.