Search found 107 matches

by bitRocky
Sun Mar 18, 2018 1:10 pm
Forum: Wishlist
Topic: Switch...Case - multiple expressions
Replies: 8
Views: 2020

Re: Switch...Case - multiple expressions

You have to use the new FallThrough()
by bitRocky
Thu Mar 08, 2018 8:48 pm
Forum: Announcements
Topic: Hollywood 7.1 add-ons and trial version released
Replies: 2
Views: 2701

Re: Hollywood 7.1 add-ons and trial version released

Thanks for updating the Players;) Could you maybe add a real menu button to the Android Hollywood Player? I don't know if I'm the only one, but on my smartphone (Zenfone 2 with Android 6), I don't have a menu button. I can put this menu-button function on the recent-apps "button" if I longpress this...
by bitRocky
Tue Mar 06, 2018 7:19 pm
Forum: GL Galore
Topic: GL Galore rocks!
Replies: 18
Views: 11776

Re: GL Galore rocks!

This small demo with only one moving sprite (the cat) should have more fps. Seems to be an issue of the framework, because for example HollyMan has several moving objects/sprites and runs really smooth with around 20%-24% cpu usage. Ok, the demo has a scrolling playfield but if it doesn't scrolls i...
by bitRocky
Mon Feb 26, 2018 9:28 pm
Forum: Newbie questions
Topic: @IF preprocessor command
Replies: 2
Views: 1046

@IF preprocessor command

I wanted to do something like that:

Code: Select all

@DISPLAY { Width = 800, Height = 600, Title = "Blu Morpho - Lost In Space",
@IF #HW_ANDROID
	Mode = "FullScreenScale"
@ELSE
	Mode = "Windowed"
@ENDIF
}
But this doesn't seem to work, I get an error.
by bitRocky
Mon Feb 26, 2018 9:22 pm
Forum: Announcements
Topic: Hollywood goes SID!
Replies: 9
Views: 3666

Re: Hollywood goes SID!

Yes, I know and I already did;) and found some SIDs (search for "First Rock-Try" on the hvsc.c64.org) that let the plugin "go wild", means cpu is at max and seems to be in an endless loop and Hollywood can't be quit! Only freezing of the task, or reboot helps. But the people who doesn't bought Holly...
by bitRocky
Mon Feb 26, 2018 2:46 pm
Forum: Announcements
Topic: Hollywood goes SID!
Replies: 9
Views: 3666

Re: Hollywood goes SID!

The applet needs V7.1 of the player, but only Android has v7.1 of the player;)
by bitRocky
Fri Feb 16, 2018 8:48 pm
Forum: Announcements
Topic: Hollywood 7.1 released
Replies: 14
Views: 11967

Re: Hollywood 7.1 released

When do you plan to update the other Hollywood Players?
Cause applets compiled with Hollywood 7.1 requires also the 7.1 player.
by bitRocky
Thu Feb 15, 2018 9:55 am
Forum: Newbie questions
Topic: List of ALL inbuilt constants available in Hollywood
Replies: 2
Views: 1325

Re: List of ALL inbuilt constants available in Hollywood

Code: Select all

Hollywood dummy.hws -exportconstants ram:hw_consts
by bitRocky
Mon Feb 05, 2018 2:59 pm
Forum: Code snippets area
Topic: 5 Band Resistor Calculator
Replies: 5
Views: 3461

Re: 5 Band Resistor Calculator

Here it works, after replacing all "alt-space" (ascii 160) with normal "space" (ascii 32) characters.
by bitRocky
Sun Jan 21, 2018 8:39 pm
Forum: GL Galore
Topic: GL Galore rocks!
Replies: 18
Views: 11776

Re: GL Galore rocks!

I reported it, but I don't think it would make such a difference. This small demo with only one moving sprite (the cat) should have more fps. Seems to be an issue of the framework, because for example HollyMan has several moving objects/sprites and runs really smooth with around 20%-24% cpu usage. O...