Search found 105 matches

by bitRocky
Tue Mar 06, 2018 7:19 pm
Forum: GL Galore
Topic: GL Galore rocks!
Replies: 18
Views: 8853

Re: GL Galore rocks!

This small demo with only one moving sprite (the cat) should have more fps. Seems to be an issue of the framework, because for example HollyMan has several moving objects/sprites and runs really smooth with around 20%-24% cpu usage. Ok, the demo has a scrolling playfield but if it doesn't scrolls i...
by bitRocky
Mon Feb 26, 2018 9:28 pm
Forum: Newbie questions
Topic: @IF preprocessor command
Replies: 2
Views: 796

@IF preprocessor command

I wanted to do something like that:

Code: Select all

@DISPLAY { Width = 800, Height = 600, Title = "Blu Morpho - Lost In Space",
@IF #HW_ANDROID
	Mode = "FullScreenScale"
@ELSE
	Mode = "Windowed"
@ENDIF
}
But this doesn't seem to work, I get an error.
by bitRocky
Mon Feb 26, 2018 9:22 pm
Forum: Announcements
Topic: Hollywood goes SID!
Replies: 9
Views: 1776

Re: Hollywood goes SID!

Yes, I know and I already did;) and found some SIDs (search for "First Rock-Try" on the hvsc.c64.org) that let the plugin "go wild", means cpu is at max and seems to be in an endless loop and Hollywood can't be quit! Only freezing of the task, or reboot helps. But the people who doesn't bought Holly...
by bitRocky
Mon Feb 26, 2018 2:46 pm
Forum: Announcements
Topic: Hollywood goes SID!
Replies: 9
Views: 1776

Re: Hollywood goes SID!

The applet needs V7.1 of the player, but only Android has v7.1 of the player;)
by bitRocky
Fri Feb 16, 2018 8:48 pm
Forum: Announcements
Topic: Hollywood 7.1 released
Replies: 14
Views: 7759

Re: Hollywood 7.1 released

When do you plan to update the other Hollywood Players?
Cause applets compiled with Hollywood 7.1 requires also the 7.1 player.
by bitRocky
Thu Feb 15, 2018 9:55 am
Forum: Newbie questions
Topic: List of ALL inbuilt constants available in Hollywood
Replies: 2
Views: 1034

Re: List of ALL inbuilt constants available in Hollywood

Code: Select all

Hollywood dummy.hws -exportconstants ram:hw_consts
by bitRocky
Mon Feb 05, 2018 2:59 pm
Forum: Code snippets area
Topic: 5 Band Resistor Calculator
Replies: 5
Views: 1803

Re: 5 Band Resistor Calculator

Here it works, after replacing all "alt-space" (ascii 160) with normal "space" (ascii 32) characters.
by bitRocky
Sun Jan 21, 2018 8:39 pm
Forum: GL Galore
Topic: GL Galore rocks!
Replies: 18
Views: 8853

Re: GL Galore rocks!

I reported it, but I don't think it would make such a difference. This small demo with only one moving sprite (the cat) should have more fps. Seems to be an issue of the framework, because for example HollyMan has several moving objects/sprites and runs really smooth with around 20%-24% cpu usage. O...
by bitRocky
Tue Jan 16, 2018 3:17 pm
Forum: GL Galore
Topic: GL Galore rocks!
Replies: 18
Views: 8853

Re: GL Galore rocks!

I tried this demo again and still get this message in the debug log: r300.library: Performance warning for task "Background CLI": Bitmap does not have BMF_3DTARGET set Is there a way to set this flag? Where? Also the fps is still around 10-12 on a PowerMac G5 with 2.3GHz for a so simple small demo.....
by bitRocky
Mon Jan 15, 2018 6:41 pm
Forum: MUI Royale
Topic: Window.Open applicability
Replies: 3
Views: 1693

Re: Window.Open applicability

All windows created in MUI are closed by default.
You have to manually open them at startup or whenever they should be opened.
Does MUI Royale open them automatically at creation time?