Search found 254 matches

by jalih
Sat Jun 20, 2015 9:32 am
Forum: General programming
Topic: Help needed in finding a bug in my path finding code.
Replies: 7
Views: 3589

Re: Help needed in finding a bug in my path finding code.

Should this shortest path search be more like a finding the shortest path from network of nodes or finding a path on map? For finding the shortest path from network of nodes I have some old PL/I code to do the job and could probably make a Hollywood version, if needed. What comes to finding the shor...
by jalih
Mon Jun 15, 2015 6:59 pm
Forum: Tutorials
Topic: A little teaser for my upcoming 2d platform game tutorial
Replies: 7
Views: 7690

Re: A little teaser for my upcoming 2d platform game tutoria

Is it still on schedule, there going to be annual Speedgame competition on christiandevs.com again starting june 19th (1 week design period first, so no programming until 26th day) and I was thinking of maybe using your platform engine this year to make a game to that competition, since I dont thin...
by jalih
Mon Jun 01, 2015 3:01 pm
Forum: Windows IDE
Topic: Forced restart no save
Replies: 6
Views: 5172

Re: Forced restart no save

airsoftsoftwair wrote: I'll try to implement something that saves the script if the IDE is automatically shut down but all this auto-backup stuff can get quite complicated if done properly so I've never really tackled it.
Handle WM_QUERYENDSESSION message?
by jalih
Wed May 20, 2015 6:16 pm
Forum: Tutorials
Topic: A little teaser for my upcoming 2d platform game tutorial
Replies: 7
Views: 7690

Re: A little teaser for my upcoming 2d platform game tutoria

I long to see the source. I need to learn and there are no sufficient examples It should be available in about two or three weeks along with a tutorial! I added non-player character into tutorial game. Yes, it's a cat and becomes really flat bloody mess when you jump on it (Sorry Bugala, I couldn't...
by jalih
Sun May 17, 2015 9:43 am
Forum: Tutorials
Topic: A little teaser for my upcoming 2d platform game tutorial
Replies: 7
Views: 7690

A little teaser for my upcoming 2d platform game tutorial

Hi all,

I am planning to write a Super Mario style 2d platform game tutorial in Hollywood using my simple game framework.

Here is a little teaser

Credits must go to Bugala for letting me use his game character from Help my cat!
by jalih
Thu May 07, 2015 7:43 am
Forum: General programming
Topic: Game loop timing
Replies: 0
Views: 1864

Game loop timing

Hi all, I have changed my game loop time step from variable time step into fixed time step. Basically, it's playing catch-up by running update event at fixed update rate and if game time is getting behind the real time, it skips draw events. Here are Windows binaries for testing purposes. Let me kno...
by jalih
Tue Apr 21, 2015 7:09 pm
Forum: Hollywood bugs
Topic: The Nice Bug!
Replies: 5
Views: 3678

Re: The Nice Bug!

Hi,

I noticed similar bug with string requester while I did the Asteroids game.
by jalih
Sat Apr 11, 2015 2:33 pm
Forum: Newbie questions
Topic: multiple AND OR how does it work?
Replies: 2
Views: 1842

Re: multiple AND OR how does it work?

Heres what i have currently: if A = true or B=true if C=true thenstuff by other words, c must always be true, while only a or b needs to be true in addition to c. but is it possible to do something like: if C = true AND A=true or B=true I think Hollywood uses the same operator precedence as Lua. In...
by jalih
Sun Apr 05, 2015 8:07 pm
Forum: General programming
Topic: Table entry order
Replies: 8
Views: 4649

Re: Table entry order

Hence there are quite many different situations where to put wrong number and cause a bug. Take a look at the demo . I wrote a Deck "class" to help out: Const #SCREENW = 800 Const #SCREENH = 600 @DISPLAY { Width = #SCREENW, Height = #SCREENH, Title = "Test Proggy"} ; Include game framework @INCLUDE...
by jalih
Sun Apr 05, 2015 4:18 pm
Forum: General programming
Topic: Table entry order
Replies: 8
Views: 4649

Re: Table entry order

so while in this case I could have solved the problem with for loop, as list should always be from 0 to x including all the indexes, i was for constistencys sake wanting to use foreach. Also, because I am trying to avoid having to deal with numbers as much as possible. Well, there are 52 different ...