Search found 254 matches
- Sun Aug 06, 2017 3:22 pm
- Forum: Announcements
- Topic: Hollywood plugin for Vim released
- Replies: 6
- Views: 3684
Re: Hollywood plugin for Vim released
VIM is not an IDE, it is "just" an editor -- but a very powerful one. However, If you do not know VIM and do not attest yourself some kind of nerdyness , you most likely will not fall in love with VIM. However, I will give you a hint why VIM is such an indispensable tool: Why, oh WHY, do those #?@!...
- Thu Oct 15, 2015 8:10 pm
- Forum: Newbie questions
- Topic: Prevent a sprite (which follows the mouse) out of a circle?
- Replies: 8
- Views: 5092
Re: Prevent a sprite (which follows the mouse) out of a circ
@themartian I would like to know how to have an object that rotates around a fixed axis which follow the mouse Not sure, if I understood right... If you need to calculate the angle in a circle (useful, if you want to rotate object towards mouse pointer): x1, y1 ; Center point of the circle x2, y2 ;...
- Wed Sep 09, 2015 9:23 am
- Forum: Wishlist
- Topic: return value for iskeydown or waitkeydown
- Replies: 6
- Views: 4864
Re: return value for iskeydown or waitkeydown
How would multiple simultaneously pressed down keys get handled? One return value is not enough, you would need a state table.zylesea wrote:I think it would be great if iskeydown and waitkeydown would accept "any" as argument for any key and return the value of the pressed key accordingly.
- Sun Sep 06, 2015 8:11 pm
- Forum: Hollywood bugs
- Topic: Add the alternative to CreateKeyDown
- Replies: 2
- Views: 1972
Re: Add the alternative to CreateKeyDown
Why not just install event handler and handle "OnKeyDown" or/and "OnKeyUp" events?Bugala wrote: I am right now looking for something like CreateKeyDown, I just dont know by what name to look it for.
- Tue Sep 01, 2015 6:45 pm
- Forum: Newbie questions
- Topic: hey there (+ newbie questions)
- Replies: 7
- Views: 4505
Re: hey there (+ newbie questions)
Error message says it all, you are using "+" operator to concatenate strings (probably due to javascript background). You should be using ".." as concatenation operator.Arminius wrote: This throws an error "Wrong operator for this type!" in the console. So it'll only take a string here? What did I do wrong?
- Sat Jul 11, 2015 12:58 pm
- Forum: GL Galore
- Topic: MakeButton and DoubleBuffer Displays
- Replies: 3
- Views: 3363
Re: MakeButton and DoubleBuffer Displays
Is it correct, that if I have a DoubleBuffer display I cannot use MakeButton() to create zones for mouseevents? The regular eventhandler responds to mouse events (if set up to do so). But if I include a MakeButton statement, I am told that - 'A BGPIC needs to be active when calling button functions...
- Sun Jul 05, 2015 11:21 am
- Forum: General programming
- Topic: Bitmap font support files
- Replies: 1
- Views: 1917
Re: Bitmap font support files
I have added some useful functionality:
- Calculate size of the text rectangle
- Handle clipping
- Center text inside the rectangular area
- Calculate size of the text rectangle
- Handle clipping
- Center text inside the rectangular area
- Wed Jul 01, 2015 5:01 pm
- Forum: GL Galore
- Topic: GL Galore rocks!
- Replies: 18
- Views: 9255
Re: GL Galore rocks!
I have added interpolation...
Could you please test this Windows demo and let me know how it performs on your system. On my old Windows 7 computer it runs really smooth.
Could you please test this Windows demo and let me know how it performs on your system. On my old Windows 7 computer it runs really smooth.
- Tue Jun 30, 2015 8:24 pm
- Forum: General programming
- Topic: HGF updated
- Replies: 4
- Views: 3785
Re: HGF updated
Just fixed my bitmap font support module...
- added clipping, so now text going out of screen boundaries is handled properly
- added clipping, so now text going out of screen boundaries is handled properly
- Tue Jun 30, 2015 9:46 am
- Forum: GL Galore
- Topic: GL Galore rocks!
- Replies: 18
- Views: 9255
Re: GL Galore rocks!
Title screen flickers like hell here too but I don't get any warnings or crashes. I'm on Pegasos 2 and a Radeon 9250 and MorphOS 3.9. Performance is at 10fps. Could probably be increased by disabling the line hook using DisableLineHook() and EnableLineHook() like in the GL Galore examples. It shoul...