Search found 380 matches

by amyren
Mon Mar 17, 2025 1:33 pm
Forum: Newbie questions
Topic: Understanding the typical hollywood loop
Replies: 13
Views: 14245

Re: Understanding the typical hollywood loop

The command in the example code will draw a solid line and make a nice result as long as the mouse is not moved to fast when drawing. Line(oldx, oldy, newx, newy, COLOUR, {Thickness = R}) But if I try to make an option in the paint program to draw a transparent it will draw a it with dots along the ...
by amyren
Fri Feb 07, 2025 7:44 pm
Forum: Newbie questions
Topic: Why x y coordinates in BRUSH Collision?
Replies: 2
Views: 6024

Re: Why x y coordinates in BRUSH Collision?

That makes sense, thanks
by amyren
Fri Feb 07, 2025 9:59 am
Forum: Newbie questions
Topic: Why x y coordinates in BRUSH Collision?
Replies: 2
Views: 6024

Why x y coordinates in BRUSH Collision?

I have a feeling this might be a silly question and I'm missing somethings obvious, but I still ask.. Why do you need to enter x y in the collision argument for brushes? I mean for sprite collision its just the id arguments. It may be the same png file loaded as a brush or as a sprite, with or witho...
by amyren
Tue Feb 04, 2025 9:21 pm
Forum: Code snippets area
Topic: Pong game mede with Deepseek AI
Replies: 13
Views: 29633

Re: Pong game mede with Deepseek AI

amazing ! what was your steps /question ? was as simple as "create me a pong game in hollywood? " edit to @jpv you realize that all these "proper code" is human boundaries, for a machine is as simple as everything to be raw in main loop, and the same easier to be in 100 procedur...
by amyren
Mon Feb 03, 2025 9:06 pm
Forum: Code snippets area
Topic: Pong game mede with Deepseek AI
Replies: 13
Views: 29633

Pong game mede with Deepseek AI

A while back I tried to get ChatGPT to make Hollywood code. That didnt go to well, because I practically had to teach it the commands line by line before anything working came back. Now with Deepseek AI I did another attempt, and found that it is much more capable of this task. I told it to write Ho...
by amyren
Sat Jan 25, 2025 11:07 am
Forum: General programming
Topic: ListRequest issue on Aros 68k
Replies: 2
Views: 14943

Re: ListRequest issue on Aros 68k

Sorry, this looks like an AROS issue. The ListRequest() implementation works fine on OS3, OS4 and MorphOS so I think the AROS guys should debug this and see why it doesn't work. It's highly unlikely to be a Hollywood bug. Thanks, I was suspecting this probably was a Aros issue. Thats why I asked if...
by amyren
Thu Jan 23, 2025 11:18 am
Forum: General programming
Topic: ListRequest issue on Aros 68k
Replies: 2
Views: 14943

ListRequest issue on Aros 68k

If using ListRequest in a program running on AmiBench (the Aros 68k environment on the A600GS) the items in the list are hidden, as well as the buttons. Both the buttons and the text will become visible after being selected once. I found this statement in another thread No, ListRequest() doesn't req...
by amyren
Fri Dec 13, 2024 6:38 pm
Forum: General programming
Topic: Writing my own texteditor...
Replies: 3
Views: 13587

Re: Writing my own texteditor...

I also tried to run your script but it fails at line 104 Is this the exact same script you are talking about, since like it is it never gets to the backspace issue. The error I get is at line 104 DisplayBrush(id,x,y) It fails because find brush id 0 And at line 92 you use ConvertToBrush with Nil for...
by amyren
Thu Dec 05, 2024 6:13 pm
Forum: General programming
Topic: Makedir on SD card failed
Replies: 21
Views: 44392

Re: Makedir on SD card failed

I think I might have found a solution/workaround According to this page https://developer.android.com/training/data-storage/manage-all-files#all-files-access-google-play the folder /Android/media/ is a part of the shared storage. I found I could successfully create a folder with any chosen name in t...
by amyren
Sat Nov 30, 2024 5:59 pm
Forum: APK Compiler
Topic: AndroidManifest
Replies: 2
Views: 23609

Re: AndroidManifest

I was misguided by the google error message to look in the AndroidManifest.xml, but it apears that there is a minSdkVersion setting in the build.gradle script also that overrides whatever is in the manifest setting.
I got it resolved now by editing the build gradle setting