Search found 443 matches

by amyren
Mon Mar 23, 2026 4:00 pm
Forum: Newbie questions
Topic: Scui textgadgets
Replies: 0
Views: 126

Scui textgadgets

I have been fidling a bit with the ScuiLib package. I wanted to see if I could add some input gadgets to a prject without having to rewrite everything into RapaGUI. It does work quite well, even on Android which is the end target for my project. All I had to change to make it work on android was the...
by amyren
Sun Mar 22, 2026 11:02 pm
Forum: Code snippets area
Topic: Improved Simple Gadgets Part 5
Replies: 2
Views: 28415

Re: Improved Simple Gadgets Part 5

I was curious to see how this looked so I went through part 1 to 5 and saved all the include scripts as instructed. But the sampe script fails. First just because I dont have the Deja Vu font in my system, so I just changed those entries to Times to get past it. But now it fails at the makebutton co...
by amyren
Sun Feb 22, 2026 9:48 pm
Forum: APK Compiler
Topic: duplicate class HollywoodDelegate
Replies: 5
Views: 25013

Re: duplicate class HollywoodDelegate

Wonderful, now its working again. Although I had to rename one of my entries in my HollywoodDelegate.java to avoid conflict. I guess there are "competing" CalljavaMethod commands now. I had my own java command named createFile, and that resulted in compile errors. To resolve this I had to ...
by amyren
Fri Feb 20, 2026 9:57 pm
Forum: APK Compiler
Topic: APK Compiler No Longer Producing Two Versions (Arm7 and Arm8)
Replies: 4
Views: 19965

Re: APK Compiler No Longer Producing Two Versions (Arm7 and Arm8)

Yes, that's exactly what's happening here. The APKs generated by APK Compiler 5.0 contain both the arm7 and arm8 versions because that's the way the Android build chain works now. Thats quite cool. I did recompile one of my games with HW11 and Compile 5.0 and noticed the combined apk now is a bit b...
by amyren
Thu Feb 19, 2026 8:40 pm
Forum: APK Compiler
Topic: APK Compiler No Longer Producing Two Versions (Arm7 and Arm8)
Replies: 4
Views: 19965

Re: APK Compiler No Longer Producing Two Versions (Arm7 and Arm8)

arm7 was the 32bit wasnt ? probably has to do with the fact that new adroid studio /google has dropped support for this If google is to be trusted, even Android Studio Panda still supports creating armeabi-v7a apk's. Could it be that the apks now contain both versions in one apk? Although the apks ...
by amyren
Mon Feb 16, 2026 9:19 pm
Forum: APK Compiler
Topic: duplicate class HollywoodDelegate
Replies: 5
Views: 25013

Re: duplicate class HollywoodDelegate

Before coming as far as to the point I got that duplicate error, there was some other errors reported. To get past those I had to use a custom gradle.build script like this plugins { alias(libs.plugins.android.application) } android { namespace = '%PACKAGE%' compileSdk { version = release(%COMPILESD...
by amyren
Mon Feb 16, 2026 1:11 pm
Forum: APK Compiler
Topic: duplicate class HollywoodDelegate
Replies: 5
Views: 25013

duplicate class HollywoodDelegate

With apk compiler 5.0 I get this error when compiling C:\Users\Admin\AppData\Local\AirsoftSoftwair\APKCompiler\com.amy66dev.dirtest\app\src\main\java\HollywoodDelegate.java:29: error: duplicate class: com.amy66dev.dirtest.HollywoodDelegate public class HollywoodDelegate extends HollywoodActivity { W...
by amyren
Wed Feb 11, 2026 3:31 pm
Forum: Newbie questions
Topic: How to handle animations?
Replies: 10
Views: 32588

Re: How to handle animations?

Thanks for clearifying. Getting the anim format argument correct solved it for both IFF and GIF. For IFF and GIF the FPS argument is not needed in BeginAnimStream(), and the Delay argument will work as it should regardless if FPS is set or not. So I would say the manual is correct. On the other hand...
by amyren
Tue Feb 10, 2026 8:36 pm
Forum: General programming
Topic: Debugging Hollywood on Android
Replies: 7
Views: 28549

Re: Debugging Hollywood on Android

Try to strip down your app into a minimum just to get something running. If you have a small code and it still just quits, you could post it here. If it runs, then add more code bit by bit until you find the part that cause the issue. Or you could make your app create a text file and make it write d...
by amyren
Tue Feb 10, 2026 1:36 pm
Forum: Newbie questions
Topic: How to handle animations?
Replies: 10
Views: 32588

Re: How to handle animations?

SelectAnim() did work well for most of my purposes. Only case that need the BeginAnimStream() and WriteAnimFrame is when adding delay to the frames. In the docs it says that only IFF and GIF formats supports frame delay. But I can not get it to work with GIF anims, only IFF. For the example below I ...