Search found 443 matches
- Mon Mar 23, 2026 4:00 pm
- Forum: Newbie questions
- Topic: Scui textgadgets
- Replies: 0
- Views: 126
Scui textgadgets
I have been fidling a bit with the ScuiLib package. I wanted to see if I could add some input gadgets to a prject without having to rewrite everything into RapaGUI. It does work quite well, even on Android which is the end target for my project. All I had to change to make it work on android was the...
- Sun Mar 22, 2026 11:02 pm
- Forum: Code snippets area
- Topic: Improved Simple Gadgets Part 5
- Replies: 2
- Views: 28415
Re: Improved Simple Gadgets Part 5
I was curious to see how this looked so I went through part 1 to 5 and saved all the include scripts as instructed. But the sampe script fails. First just because I dont have the Deja Vu font in my system, so I just changed those entries to Times to get past it. But now it fails at the makebutton co...
- Sun Feb 22, 2026 9:48 pm
- Forum: APK Compiler
- Topic: duplicate class HollywoodDelegate
- Replies: 5
- Views: 25013
Re: duplicate class HollywoodDelegate
Wonderful, now its working again. Although I had to rename one of my entries in my HollywoodDelegate.java to avoid conflict. I guess there are "competing" CalljavaMethod commands now. I had my own java command named createFile, and that resulted in compile errors. To resolve this I had to ...
- Fri Feb 20, 2026 9:57 pm
- Forum: APK Compiler
- Topic: APK Compiler No Longer Producing Two Versions (Arm7 and Arm8)
- Replies: 4
- Views: 19965
Re: APK Compiler No Longer Producing Two Versions (Arm7 and Arm8)
Yes, that's exactly what's happening here. The APKs generated by APK Compiler 5.0 contain both the arm7 and arm8 versions because that's the way the Android build chain works now. Thats quite cool. I did recompile one of my games with HW11 and Compile 5.0 and noticed the combined apk now is a bit b...
- Thu Feb 19, 2026 8:40 pm
- Forum: APK Compiler
- Topic: APK Compiler No Longer Producing Two Versions (Arm7 and Arm8)
- Replies: 4
- Views: 19965
Re: APK Compiler No Longer Producing Two Versions (Arm7 and Arm8)
arm7 was the 32bit wasnt ? probably has to do with the fact that new adroid studio /google has dropped support for this If google is to be trusted, even Android Studio Panda still supports creating armeabi-v7a apk's. Could it be that the apks now contain both versions in one apk? Although the apks ...
- Mon Feb 16, 2026 9:19 pm
- Forum: APK Compiler
- Topic: duplicate class HollywoodDelegate
- Replies: 5
- Views: 25013
Re: duplicate class HollywoodDelegate
Before coming as far as to the point I got that duplicate error, there was some other errors reported. To get past those I had to use a custom gradle.build script like this plugins { alias(libs.plugins.android.application) } android { namespace = '%PACKAGE%' compileSdk { version = release(%COMPILESD...
- Mon Feb 16, 2026 1:11 pm
- Forum: APK Compiler
- Topic: duplicate class HollywoodDelegate
- Replies: 5
- Views: 25013
duplicate class HollywoodDelegate
With apk compiler 5.0 I get this error when compiling C:\Users\Admin\AppData\Local\AirsoftSoftwair\APKCompiler\com.amy66dev.dirtest\app\src\main\java\HollywoodDelegate.java:29: error: duplicate class: com.amy66dev.dirtest.HollywoodDelegate public class HollywoodDelegate extends HollywoodActivity { W...
- Wed Feb 11, 2026 3:31 pm
- Forum: Newbie questions
- Topic: How to handle animations?
- Replies: 10
- Views: 32588
Re: How to handle animations?
Thanks for clearifying. Getting the anim format argument correct solved it for both IFF and GIF. For IFF and GIF the FPS argument is not needed in BeginAnimStream(), and the Delay argument will work as it should regardless if FPS is set or not. So I would say the manual is correct. On the other hand...
- Tue Feb 10, 2026 8:36 pm
- Forum: General programming
- Topic: Debugging Hollywood on Android
- Replies: 7
- Views: 28549
Re: Debugging Hollywood on Android
Try to strip down your app into a minimum just to get something running. If you have a small code and it still just quits, you could post it here. If it runs, then add more code bit by bit until you find the part that cause the issue. Or you could make your app create a text file and make it write d...
- Tue Feb 10, 2026 1:36 pm
- Forum: Newbie questions
- Topic: How to handle animations?
- Replies: 10
- Views: 32588
Re: How to handle animations?
SelectAnim() did work well for most of my purposes. Only case that need the BeginAnimStream() and WriteAnimFrame is when adding delay to the frames. In the docs it says that only IFF and GIF formats supports frame delay. But I can not get it to work with GIF anims, only IFF. For the example below I ...