Search found 345 matches

by Tuxedo
Sun Apr 14, 2024 12:48 pm
Forum: Newbie questions
Topic: RebelSDL screen update "problems"?
Replies: 4
Views: 269

Re: RebelSDL screen update "problems"?

Ok, I now understand how DoubleBuffer works correctly, thank yo! BTW...how I can set a desired fps limit without get stuttering? I use ReblSDL. The WaitEvent/WaitTimer method described in "15.3 Script Timing" paragraph on Hollywood manual gives me only bad scrolling...I get smooth scroll o...
by Tuxedo
Mon Apr 08, 2024 9:58 pm
Forum: Newbie questions
Topic: RebelSDL screen update "problems"?
Replies: 4
Views: 269

Re: RebelSDL screen update "problems"?

1 - I tryed to do that: Repeat p_Scroll() Forever and the boar flyes off screen in a while....almost cant see it...about 4200 fps in fullscreen with EnableVSync = "FALSE" and 165 if "TRUE", so no performance problems... To me seems that there was some problem honestly...or I do s...
by Tuxedo
Sun Apr 07, 2024 10:29 pm
Forum: Newbie questions
Topic: RebelSDL screen update "problems"?
Replies: 4
Views: 269

RebelSDL screen update "problems"?

Hello, I noticed ome things that I cant know why happens using RebelSDL relative to the code attached: x = 0 @REQUIRE "rebelsdl", {Link = True, EnableVSync = False};, ForceFullRefresh = True};, UseDesktopFullScreen = True} @DISPLAY 1, {Width = 640, Height = 480, Color = $444444};, Mode = &...
by Tuxedo
Sat Apr 06, 2024 6:22 pm
Forum: General programming
Topic: tile map scroller testing...
Replies: 4
Views: 205

Re: tile map scroller testing...

Thank you.
by Tuxedo
Sat Apr 06, 2024 3:35 pm
Forum: General programming
Topic: tile map scroller testing...
Replies: 4
Views: 205

Re: tile map scroller testing...

Hello. I run the OS4 exe here on my X1000 and RadeonRX550. It shows in the right top corner 15 (FPS)? sdl versions: SDL1_2_13 1.4 libSDL2.so 0.22 Hi! thanks for testing! the red number was related to the time spent generating the frame so you are about 60 fps...not so bad...not so good...since ther...
by Tuxedo
Fri Apr 05, 2024 3:08 pm
Forum: General programming
Topic: tile map scroller testing...
Replies: 4
Views: 205

tile map scroller testing...

Hi ALL! I'm trying to create a game like a platfrom/metroidvania and looking for a routine that works nice on putting tiles on screen... After a bit of study and some test I do the code linked: /* sPLATFORM */ ; VARIABILI DI BASE MapW = 0 ; Larghezza mappa in tiles MapH = 0 ; Altezza mappa in tiles ...
by Tuxedo
Fri Apr 05, 2024 2:36 pm
Forum: Newbie questions
Topic: Hollywood Player on Android doesn't find applets
Replies: 3
Views: 1648

Re: Hollywood Player on Android doesn't find applets

Hello, I'm getting a weird error trying to test my program on android. it dont read the file in the correct path, I use the same archive for testing that works on Amiga/Windows. the path was MAPPA/mappa8.json the hpa applet was located same place that on other platforms... There was some specific pa...
by Tuxedo
Tue Mar 26, 2024 11:18 pm
Forum: Windows IDE
Topic: Feature request
Replies: 4
Views: 513

Re: Feature request

ATM I use Notepad++ with RunMe plugin that works ok with keyboard shortcut, not found a simple way to add buttons, but was ok that way atm.
I also tryed VisualStudio, but was also too much for me atm...
by Tuxedo
Tue Mar 26, 2024 11:09 pm
Forum: Newbie questions
Topic: Game creation questions...
Replies: 2
Views: 243

Re: Game creation questions...

Hi again! I managed to work on a routine that dispalys the game screen from tiles 16 x 16 to a 1920 x 1080 screen/window but noticed that wasnt so speedy as I expected with tiles... The attached example was also weird since When I sue DisplayBrushPart(that on RebelSDL documenation wasnt described as...
by Tuxedo
Fri Mar 22, 2024 11:49 pm
Forum: Windows IDE
Topic: Feature request
Replies: 4
Views: 513

Re: Feature request

Hum...
That was sad...
But the official IDE was the only editor with function browser, play button and compiling options right?