Pangomonium can do lots of things
Search found 5450 matches
- Sat Apr 27, 2024 11:05 pm
- Forum: Wishlist
- Topic: Gradient Coloring to text
- Replies: 3
- Views: 157
- Sat Apr 27, 2024 11:04 pm
- Forum: Off topic
- Topic: Apple goes ARM
- Replies: 11
- Views: 11085
Re: Apple goes ARM
BTW. will all plugins be updated for arm64 versions? I was just going to compile a program that would need Polybios, but there doesn't seem to be macOS arm64 version of it at least... Sure, of course, this will come next. But then of course Linux arm64 is also on the horizon which means plugins als...
- Sat Apr 27, 2024 11:03 pm
- Forum: General programming
- Topic: Amiga: No sound
- Replies: 6
- Views: 143
Re: Amiga: No sound
out of curiosity i did some test. even with mpega datatype neither hollywood neither multiview neither 2b_bsp (player from aminet) can play mp3 !? Keep in mind that sound.datatype doesn't support streaming so the mpega datatype is probably trying to decode the whole MP3 into a single memory buffer ...
- Sat Apr 27, 2024 11:01 pm
- Forum: Newbie questions
- Topic: RebelSDL screen update "problems"?
- Replies: 8
- Views: 446
Re: RebelSDL screen update "problems"?
if I have a 3 pixel scrolling on 60 Hz wasnt 60 x 3, on 144 wasnt 144 x 3 and on 240 wasnt 240 x 3 every sec? Then your script needs to measure the time using GetTimer() and only move if the desired screen update time has elapsed. Cant be possible to add a "refresh speed" tag/option on Re...
- Sun Apr 21, 2024 11:54 am
- Forum: Announcements
- Topic: Hollywood Designer 7.0 released
- Replies: 6
- Views: 717
Re: Hollywood Designer 7.0 released
Sure, just mention that you want a download version as well in the comments section on the order form and I'll handle it
Not an excuse, you can use it on WinUAE
- Sun Apr 21, 2024 11:52 am
- Forum: Hollywood bugs
- Topic: Run and UNC paths on Windows
- Replies: 1
- Views: 428
Re: Run and UNC paths on Windows
Yes, this looks like a bug. Will be fixed.
- Sun Apr 21, 2024 11:52 am
- Forum: Newbie questions
- Topic: RebelSDL screen update "problems"?
- Replies: 8
- Views: 446
Re: RebelSDL screen update "problems"?
BTW...how I can set a desired fps limit without get stuttering? I use ReblSDL. I'd set "EnableVSync" to TRUE when requiring RebelSDL and then just draw in a loop without using SetInterval() or anything, but just like this: @REQUIRE "rebelsdl", {EnableVSync = True} Repeat p_DrawN...
- Sun Apr 14, 2024 11:14 am
- Forum: RapaGUI
- Topic: sortable depending on other attributes
- Replies: 4
- Views: 294
Re: sortable depending on other attributes
Ok, I'll take a look.
- Sun Apr 14, 2024 11:14 am
- Forum: Newbie questions
- Topic: RebelSDL screen update "problems"?
- Replies: 8
- Views: 446
Re: RebelSDL screen update "problems"?
2 - sorry...how I can check that? You need to keep in mind that you're really dealing with two different buffers, e.g. if you draw like this: BeginDoubleBuffer(True) SetFillStyle(#FILLCOLOR) Box(0, 0, 640, 480, #RED) Flip Box(0, 0, 640, 480, #BLUE) Flip ; all drawing done here will go to the buffer...
- Mon Apr 08, 2024 7:58 pm
- Forum: Newbie questions
- Topic: RebelSDL screen update "problems"?
- Replies: 8
- Views: 446
Re: RebelSDL screen update "problems"?
1 - I've a 165Hz monitor but changing the "SetInterval(Nil, p_Scroll, 1000/x)" x value above 60 dont seems to do any difference...setting lower values slow down object velocity, but increasing above 60 dont seems to do anything...also setting up the EnableVSync TAG To "False"......