Search found 2830 matches

by airsoftsoftwair
Tue Mar 19, 2019 6:30 pm
Forum: Amiga IDE questions
Topic: 64bit targets on Cubic IDE
Replies: 4
Views: 1151

Re: 64bit targets on Cubic IDE

The update is available for download now...
by airsoftsoftwair
Tue Mar 19, 2019 6:29 pm
Forum: GL Galore
Topic: RotateBrush() may destroy hardwarebrush
Replies: 4
Views: 92

Re: RotateBrush() may destroy hardwarebrush

Well, if it works on Windows chances are that those are bugs/limitations in MiniGL and TinyGL because the code is the same. I'll investigate when I have some time but all GL Galore issues that don't happen on Windows/macOS/Linux don't have a high priority because MiniGL and TinyGL have lots of limit...
by airsoftsoftwair
Tue Mar 19, 2019 5:57 pm
Forum: Hollywood bugs
Topic: Possible bug with Hollywood player for Android
Replies: 11
Views: 179

Re: Possible bug with Hollywood player for Android

Ok, I can reproduce it now. The thing is that the problem only occurs when the device is in portrait mode and rotates to landscape mode because you set orientation to #ORIENTATION_LANDSCAPE. If the device is in landscape mode already, the device won't rotate and the problem won't be there. I'll fix ...
by airsoftsoftwair
Mon Mar 18, 2019 9:57 pm
Forum: Announcements
Topic: Hollywood 8.0 add-ons released
Replies: 2
Views: 101

Re: Hollywood 8.0 add-ons released

Yup, that's next on the agenda.
by airsoftsoftwair
Mon Mar 18, 2019 9:56 pm
Forum: GL Galore
Topic: RotateBrush() may destroy hardwarebrush
Replies: 4
Views: 92

Re: RotateBrush() may destroy hardwarebrush

Can you test on Windows as well? :)
by airsoftsoftwair
Mon Mar 18, 2019 9:55 pm
Forum: Newbie questions
Topic: Cracktro
Replies: 18
Views: 2865

Re: Cracktro

Any idea what's going on? Yearly Amicamp is near and I would like to display something different from Hollywood :) Yup, GrabDesktop() is unsupported on Android :) On another aspect, I have never understood why I can't get the demo to run in bigger resolutions (I am basing my cracktro on Lemmings cr...
by airsoftsoftwair
Mon Mar 18, 2019 9:53 pm
Forum: APK Compiler
Topic: How to include XML files on the Android device or into the APK compiler.
Replies: 3
Views: 67

Re: How to include XML files on the Android device or into the APK compiler.

Alternatively, you can do this:

Code: Select all

@FILE 1, "gui.xml"
moai.CreateApp(ReadString(1))
Using @FILE will automatically link the specified file to the applet/executable.
by airsoftsoftwair
Mon Mar 18, 2019 9:51 pm
Forum: Hollywood bugs
Topic: Possible bug with Hollywood player for Android
Replies: 11
Views: 179

Re: Possible bug with Hollywood player for Android

Hmm, strange, works fine here. What's the build date of the Hollywood Player you're using?
by airsoftsoftwair
Sun Mar 17, 2019 5:57 pm
Forum: Hollywood bugs
Topic: Possible bug with Hollywood player for Android
Replies: 11
Views: 179

Re: Possible bug with Hollywood player for Android

That's much too big for me to examine. Please cut it down to a minimal sample that demonstrates the issue...
by airsoftsoftwair
Sun Mar 17, 2019 11:29 am
Forum: SDK
Topic: Array and plugin functions
Replies: 3
Views: 131

Re: Array and plugin functions

lua_tonumber() is part of LuaBase. The other two are macros and are defined like this in Lua 5.0.2: #define lua_isnil(L,n) (lua_type(L,n) == LUA_TNIL) #define lua_pop(L,n) lua_settop(L, -(n)-1) Be careful to use Lua 5.0.2 when importing macros because that's what Hollywood uses. Newer versions can b...