BTW. will all plugins be updated for arm64 versions? I was just going to compile a program that would need Polybios, but there doesn't seem to be macOS arm64 version of it at least...airsoftsoftwair wrote: ↑Mon Feb 27, 2023 7:47 pm For the record: Starting with Hollywood 10 the macOS arm64 architecture is supported now.
Search found 604 matches
- Mon Apr 22, 2024 6:52 pm
- Forum: Off topic
- Topic: Apple goes ARM
- Replies: 10
- Views: 10895
Re: Apple goes ARM
- Mon Mar 25, 2024 6:16 pm
- Forum: General programming
- Topic: Any way to play sample till the end when quitting program?
- Replies: 3
- Views: 245
Re: Any way to play sample till the end when quitting program?
I've made own quit function in RNOTunes, which closes all open windows of the program first, and then fades down the music with a SetMusicVolume() loop when the program is seemingly already closed. But I do all this before calling End. If you want to play something after End, you'll have to use some...
- Mon Mar 25, 2024 4:01 pm
- Forum: General programming
- Topic: Record desktop screen
- Replies: 15
- Views: 756
Re: Record desktop screen
@jPV: Thanks for your explainations but i have a error message: "Attempt to modify the active brush!" if i add FreeBrush(desktop_brush) after the WriteAnimFrame(1, desktop_brush) line. Like the brush is named "desktop_brush" so the brush is overwriten on the next loop no? Put En...
- Mon Mar 25, 2024 9:17 am
- Forum: General programming
- Topic: Record desktop screen
- Replies: 15
- Views: 756
Re: Record desktop screen
HideDisplay() Quit=0 frame=0 BeginAnimStream(1, "test.avi", 1920, 1080,#ANMFMT_MJPEG,{FPS=10}) CreateDisplay(2,{Borderless=True, X=1, Y=1, Width=1,height=1}) OpenDisplay(2) Function FrameGrab() desktop_brush = GrabDesktop(Nil) frame=frame+1 SelectBrush(desktop_brush) TextOut(0,0,StrStr(fr...
- Fri Mar 15, 2024 8:23 am
- Forum: General questions
- Topic: AVCodec and Emulation...
- Replies: 14
- Views: 2330
Re: AVCodec and Emulation...
BTW I tryed and putting the muiroyale.hwp in the LoVIew directory seems to solve the issue and also other plugins was loaded so I simply write in the LoView.readme file how to install the plugin and maybe I can put directly the muiroyale.hwp in the LoView.lha file? I understand right? Yea, the plug...
- Thu Mar 14, 2024 3:45 pm
- Forum: General questions
- Topic: AVCodec and Emulation...
- Replies: 14
- Views: 2330
Re: AVCodec and Emulation...
So only wayto solve tnat was to put the mui.royale plugin inthe LoView archive? Or don't enable GlobalPlugins, but require or try to load all plugins you think your program might need. You can replace ExitOnError() with the question mark nowadays to get shorter code for optional things (see Error h...
- Wed Mar 13, 2024 2:25 pm
- Forum: General questions
- Topic: AVCodec and Emulation...
- Replies: 14
- Views: 2330
Re: AVCodec and Emulation...
The main problem was that if I copy the same muiroyale.hwp plugin form libs:Hollywood from LoView main directory it works, but If I left it in LIBS:Hollywood dont...and that wasnt as expectec using GlobalPlugin = True arguiment... So...wheres the problem? My mistake? And also... The above code retu...
- Tue Mar 12, 2024 7:56 am
- Forum: Hollywood bugs
- Topic: Hurl2.0 - Error initializing cURL!
- Replies: 12
- Views: 1919
Re: Hurl2.0 - Error initializing cURL!
The ?LoadPlugin("hurl") work-around doesn't work on it?
- Tue Mar 12, 2024 7:52 am
- Forum: General questions
- Topic: AVCodec and Emulation...
- Replies: 14
- Views: 2330
Re: AVCodec and Emulation...
Hmm... I'm doing @REQUIRE "muiroyale" with all my programs and never had any issues like that. Or actually I'm doing @REQUIRE "muiroyale", {Version=1, Revision=7} mostly... do you happen to have mixed versions of muiroyale.hwp in different directories?
- Mon Mar 04, 2024 9:51 am
- Forum: Hollywood bugs
- Topic: Hurl2.0 - Error initializing cURL!
- Replies: 12
- Views: 1919
Re: Hurl2.0 - Error initializing cURL!
BTW. now I remember that I don't @REQUIRE the hURL plugin in most of my programs, I just load it later or on-demand with LoadPlugin() and handle errors if that fails (#ERR_PLUGINDOUBLET too). In this way programs can work without a (online) TCP/IP stack.