Search found 45 matches
- Thu Aug 09, 2018 10:29 pm
- Forum: APK Compiler
- Topic: Android apk and drawers
- Replies: 13
- Views: 4002
Ok. I just skimmed through the docs you pointed out, but if I understand correctly the Downloadfile() command can download and inflate a compressed archive. This archive can hold all the graphics, from which they can be accessed after locating them with GetSystemInfo(). Is this correct?
Ok guys, here I am again. I finished the port, I thouroghly tested it on my devices an I was ready to upload it on Play Store. Sadly ... I found out the max package size is 100MB, and my game is above 200MB! Lowering graphics resolution and/or color depth is, unfortunately, not an option, so I need ...
I just finished to adapt the original TSMC code to make it work with the Android compiler (usage of "GetAsset()" etc). The code works just fine and the only "bugs" I had to correct were related to upper case/lower case syntax, due to the Unix nature of some part of the apk compiler. In the interest ...
Hello guys, I am currently porting my game to create an apk package and, after some experimenting, I'm finally getting some decent results. However, since the project is rather complex, I have some issues to raise, hoping to find some work around. 1) I do appreciate the fact that the compiler can wr...
- Sun Apr 08, 2018 3:50 pm
- Forum: Announcements
- Topic: Hollywood APK Compiler 1.2 released
- Replies: 4
- Views: 2675
Hello y'all, after quite some time out of business I am now working on the Android version of "The Secret of Middle City". Since I need to get back on shape first, I am just experimenting with Hollywwod and the latest APK compiler. When I coded the game in 2014 I decided not to use the preprocessors...