Search found 327 matches

by lazi
Mon May 13, 2019 11:09 pm
Forum: RapaGUI
Topic: Colgroup runs out of frame on Android
Replies: 1
Views: 152

Colgroup runs out of frame on Android

I made a colgroup of a text gadget with labels at both sides. The third element the rightmost label text is notoriously overrun the frame size. The xml part: <colgroup frame="true" columns="3"> ... <label>Emelt tömeg:</label> <text id="lift" align="right" frame="true">--</text> <label align="left"> ...
by lazi
Tue Apr 09, 2019 10:49 pm
Forum: Tutorials
Topic: Let's build a Dungeon Crawler with Hollywood-MAL!
Replies: 19
Views: 1216

Re: Let's build a Dungeon Crawler with Hollywood-MAL!

Here is a detailed documentation on the Dungeon Master experience system:
http://dmweb.free.fr/?q=node/692

To sum it shortly: every action generates some experience, not just killing foes. And even a fighter can cast spells with enough training.
by lazi
Sat Apr 06, 2019 7:04 pm
Forum: Tutorials
Topic: Let's build a Dungeon Crawler with Hollywood-MAL!
Replies: 19
Views: 1216

Re: Let's build a Dungeon Crawler with Hollywood-MAL!

Please consider action based experience system just like in Dungeon Master. It was a very good system which rise different skills by different actions. If you played it you know what I mean, anyway let me know if you need more info on that.
by lazi
Wed Mar 27, 2019 7:08 pm
Forum: MUI Royale
Topic: Area without border
Replies: 2
Views: 186

Re: Area without border

Thanks!
It does just how I wanted.
by lazi
Wed Mar 27, 2019 5:55 pm
Forum: MUI Royale
Topic: Area without border
Replies: 2
Views: 186

Area without border

Is there a way in MUIRoyale to display any class without any border?
For example this Hollywood class should fill the whole window area inside window borders just like it does without MUIRoyale.
The borderscroller requires MUI at all.
Image
by lazi
Mon Mar 18, 2019 10:23 pm
Forum: GL Galore
Topic: RotateBrush() may destroy hardwarebrush
Replies: 4
Views: 937

Re: RotateBrush() may destroy hardwarebrush

On windows they all works as expected.

For a clarification to the first example the rotate line should be: RotateBrush(101,0).
by lazi
Mon Mar 18, 2019 10:10 pm
Forum: GL Galore
Topic: RotateBrush() may destroy hardwarebrush
Replies: 4
Views: 937

Re: RotateBrush() may destroy hardwarebrush

Yes, testing in a minute! Until then let me show you an even hair-raising case! When the rotated brush displayed with {scalex=0.5, scaley=0.5} it is shown unrotated. @REQUIRE "glgalore.hwp" @DISPLAY {mode="windowed", title="test", borderless=False, width=800, height=600, nomodeswitch=False} CreateBr...
by lazi
Mon Mar 18, 2019 7:28 pm
Forum: GL Galore
Topic: RotateBrush() may destroy hardwarebrush
Replies: 4
Views: 937

RotateBrush() may destroy hardwarebrush

There are two display height sized brushes. The first is created horizontally and then rotated, the second is created in the same size as the other after 90 degree rotation. The rotated brush does not displayed on the GLGalore display. Tested on OS4 and MOS and the results are the same. Here is a te...
by lazi
Fri Mar 01, 2019 10:20 am
Forum: Tutorials
Topic: How to properly release something out to the wild
Replies: 9
Views: 689

How to properly release something out to the wild

As I can see, there is a frequent problem of Hollywood programmers to make a release that works on clean systems. At least the forums which I read often has posts about Hollywood programs which don't start because of missing files, plugins, etc. The question is: How could we help Hollywood developer...
by lazi
Mon Feb 25, 2019 8:40 pm
Forum: Announcements
Topic: Hollywood 8: Supremacy out now!
Replies: 57
Views: 4893

Re: Hollywood 8: Supremacy out now!

And what if he just do like as he wants to do, as he likes to do.
If somebody have better ideas let's start it on and I will be there seventeen years later and will give free advice how to deal it better. :)

Sorry for the offtopic, end of line...