Search found 280 matches
- Tue Sep 16, 2025 12:05 pm
- Forum: General programming
- Topic: Why JSON files sometimes fail after Save?
- Replies: 17
- Views: 564
Re: Why JSON files sometimes fail after Save?
So I think we really shouldn't demand support for a private way of working from an editor that is intended as a universal tool for all kinds of text, or in the case of the IDE, specifically for Hollywood scripts. It's normal procedure to edit JSON with text editor or any other tool. BOM is not need...
- Mon Sep 15, 2025 7:07 am
- Forum: Wishlist
- Topic: Graph support for Hollywood?
- Replies: 1
- Views: 398
Graph support for Hollywood?
How about adding a graph support for Hollywood? It would allow non rectangular game maps easily and handles other useful stuff also. 8th supports graphs and graphs now also support Uniform Cost search (and also A* when heuristic function is given). Here is a sample demo video of a web application us...
- Thu Sep 19, 2024 9:58 pm
- Forum: General programming
- Topic: Platformer / Jump & run
- Replies: 5
- Views: 3914
Re: Platformer / Jump & run
Here is how it should behave.
- Thu Sep 19, 2024 9:34 pm
- Forum: General programming
- Topic: Platformer / Jump & run
- Replies: 5
- Views: 3914
Re: Platformer / Jump & run
i have remoevd dy=dy+1 ,why is there ? its cosntantly rising and confusing rest of checks Probably should be simulating gravity and it needs to constantly rise on a platformer game or the player can't fall! Ground tile collision detection code when colliding should push the player back up until it'...
- Mon Aug 14, 2023 9:23 pm
- Forum: Off topic
- Topic: Good learning game project idea
- Replies: 1
- Views: 19132
Good learning game project idea
If someone is looking for a nice game programming project idea, I can recommed creating a 2048 game. Make it work on desktop and mobile platforms and animate moves. Here is a video of my version written in 8th programming language. It works on desktop and mobile platforms.
- Sun Jun 25, 2023 9:59 am
- Forum: Newbie questions
- Topic: Confused About Tables
- Replies: 11
- Views: 9659
Re: Confused About Tables
I think Hollywood constants are just values, so you cannot do that and need to use something like: Const #TEXT_COL = $000020 Const #DECO_COL = $F08000 Const #PAPER_COL = $F0F0F0 Const #OPTS_LOCOL = $0050A0 Const #OPTS_HICOL = $D02020 PALETTE = {#TEXT_COL, #DECO_COL, #PAPER_COL, #OPTS_LOCOL, #OPTS_HI...
- Sat Jun 17, 2023 1:14 pm
- Forum: Showcase
- Topic: SDL Raycasting demo
- Replies: 1
- Views: 15017
Re: SDL Raycasting demo
If anyone is interested in helping me change the code from SDL to OpenGL to see if it is faster, more than happy to share the code. I guess you have done the obvious optimization for tutorial code and draw wall slices directly from texture using hardware acceleration instead of drawing pixel by pix...
- Mon May 08, 2023 6:03 pm
- Forum: Code snippets area
- Topic: A*Star in Hollywood
- Replies: 5
- Views: 17162
Re: A*Star in Hollywood
There is an excellent old article about realtime pathfinding by Swen Vincke inside the Game Developer Magazine, June 1997.
- Mon Apr 24, 2023 6:37 pm
- Forum: Showcase
- Topic: Converting SDL2 Tutorials from Parallel Realities
- Replies: 19
- Views: 34184
Re: Converting SDL2 Tutorials from Parallel Realities
Have you tested performance on a Raspberry Pi 4? Does Hollywood support kms/drm driver with Linux versions, so programs can run hardware accelerated without X11? How is your collision detection done? I use a collision map and a few collision points to test tilemap collisions. With enemies and game o...
- Sun Apr 23, 2023 7:10 pm
- Forum: Showcase
- Topic: Converting SDL2 Tutorials from Parallel Realities
- Replies: 19
- Views: 34184
Re: Converting SDL2 Tutorials from Parallel Realities
Debug prints inside the main game loop are also real performance killers.