My new documentation site and about where I'm heading :)
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Re: My new documentation site and about where I'm heading :)
Great news, Allanon! I will try it when I get home from work!
I'm on registered MorphOS using FlowStudio.
- airsoftsoftwair
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Re: My new documentation site and about where I'm heading :)
Congratulations on finishing this! It works fine here although when opening menus or context menus, an additional window appears in my task bar on Windows. You should be able to prevent this by setting the "HideFromTaskbar" tag in CreateDisplay()...
Re: My new documentation site and about where I'm heading :)
Thank you Andreas for the tip!
I will change it as soon as possible
I will change it as soon as possible
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[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
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- Posts: 475
- Joined: Fri May 15, 2015 5:15 pm
- Location: Waterville, Minnesota USA
Re: My new documentation site and about where I'm heading :)
Great work! Over 600k for the HGUI module? Wow!
I tried the example codes and they work. They appear to be well documented as well! If you run into any trouble translating documentation, I can continue what was started on your website, Allanon.
I tried the example codes and they work. They appear to be well documented as well! If you run into any trouble translating documentation, I can continue what was started on your website, Allanon.
I'm on registered MorphOS using FlowStudio.
Re: My new documentation site and about where I'm heading :)
ehehe, yes, it's a little "beast", over 8 years of workSamuraiCrow wrote:Great work! Over 600k for the HGUI module? Wow!
Thank you very much Sam! Happy to hear that this sharing solution worksI tried the example codes and they work. They appear to be well documented as well! If you run into any trouble translating documentation, I can continue what was started on your website, Allanon.
When you have time you could help me to fix the translations at my dedicated docs site
Thanks again for having renewed your offer!
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[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
Re: My new documentation site and about where I'm heading :)
HGui
Updated the distribution with the following changes :
-- Main HGui Library Replaced (HGui.hws) ---
-- New Contents --
- Added the following files :
Post with informations about HGui release, Google Drive folder, instruction, ... C L I C K H E R E
Please let me know if you have any problems, errors, questions, doubts!
Soon I will publish a video with the Showcase script in action.
Updated the distribution with the following changes :
-- Main HGui Library Replaced (HGui.hws) ---
Code: Select all
FIX : Now all dropdown menus are hidden from the taskbar (Thank you Andreas)
NEW : As a result of the above change now another window's flag has been added : HideFromTaskBar (default=False).
FIX : When a floating tip of a menu item was showed the menu was closed.
FIX : Now when a floating tip is showed it is hidden from the task bar.
NEW : Added new tags recognition in the :InputBoxNew() window's method.
NEW : Old changes moved to an external file named 'HGui_ChangeLog.txt'
FIX : Removed a bug in the Group object creation, sometimes object's children was rendered in the wrong windows.
FIX : When using proportional column sizes in ListView an TreeView, resizing a column could cause graphical glitches. It has been fixed, however the resize switches the columns from a proportional hadnling to absolute handling, so it needs more love. Anyway in the current form it is working just fine.
- Added the following files :
Code: Select all
_CHANGES.txt => Used to list the recent changes to the distribution so users can quickly check latest changes.
HGui_ChangeLog.txt => The HGui change log has been moved out from the source code, it is available in this file for better accessibility.
/Examples/Showcase.hws => Added, it's a complete script showcasing HGui features, can be used also to get help since there are many comments inside for your pleasure.
/Examples/Resources/.. => Added all the resource files needed by 'Showcase.hws'
Please let me know if you have any problems, errors, questions, doubts!
Soon I will publish a video with the Showcase script in action.
----------------------------
[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
Re: My new documentation site and about where I'm heading :)
...and here is the promised video about the showcase program included in the HGui distribution
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[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
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- Posts: 475
- Joined: Fri May 15, 2015 5:15 pm
- Location: Waterville, Minnesota USA
Re: My new documentation site and about where I'm heading :)
Thanks, Allanon!
I'm on registered MorphOS using FlowStudio.
- airsoftsoftwair
- Posts: 5446
- Joined: Fri Feb 12, 2010 2:33 pm
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Re: My new documentation site and about where I'm heading :)
Very impressive!
Re: My new documentation site and about where I'm heading :)
Hi!
Here is another video showing my progress on Hasteroids, an Asteroid clone using my GLFX library (GLGalore)
What's new?
- Rocks now splits in smaller pieces when hitted
- Added an additional particle fx when rocks are hitted
- Collisions has been optimized to gain more fps
- Player 1 scores now work
- Implemented texture atlas (sprite sheets) to reduce texture switches and gain additional FPS
Next steps?
- Collisions between rocks & player ship
- Display player lives count
- Game over screen
- Level completed screen
Here is another video showing my progress on Hasteroids, an Asteroid clone using my GLFX library (GLGalore)
What's new?
- Rocks now splits in smaller pieces when hitted
- Added an additional particle fx when rocks are hitted
- Collisions has been optimized to gain more fps
- Player 1 scores now work
- Implemented texture atlas (sprite sheets) to reduce texture switches and gain additional FPS
Next steps?
- Collisions between rocks & player ship
- Display player lives count
- Game over screen
- Level completed screen
----------------------------
[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆