Linking plugins in Windows
- Juan Carlos
- Posts: 888
- Joined: Mon Sep 06, 2010 1:02 pm
Linking plugins in Windows
I tryed to licking seven plugins inside of a Windows program but with the problem that program doesn't run, using a combination of two or three the program runs but if it depends of plugin linked.
Also the RebelSDL will be soon available and it is useful for 2D graphics or this is as GL Galore?
Thanks.
Also the RebelSDL will be soon available and it is useful for 2D graphics or this is as GL Galore?
Thanks.
- Juan Carlos
- Posts: 888
- Joined: Mon Sep 06, 2010 1:02 pm
Re: Licking plugins in Windows
Sorry, linking plugins, the autocorretor from Google.
- airsoftsoftwair
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Re: Licking plugins in Windows
I'm sorry but I don't understand what the problem is here. Please provide a detailed description of what you're doing and what the problem is.
- Juan Carlos
- Posts: 888
- Joined: Mon Sep 06, 2010 1:02 pm
Re: Linking plugins in Windows
Very easy Andreas, when I add in my code for Windows these lines:
@REQUIRE "aiff", {Link = True}
@REQUIRE "apng", {Link = True}
@REQUIRE "jpeg2000", {Link = True}
@REQUIRE "oggvorbis", {Link = True}
@REQUIRE "pcx", {Link = True}
@REQUIRE "svgimage", {Link = True}
@REQUIRE "tiff", {Link = True}
The Windows executable doesn't embeded all plugins, the program doesn't start, but if I only embeded three the program runs, curiosly in these combination of three plugins someone give the same problem for example if I link the oggvorbis with other two but if it is alone linked no problem.
Note: I have the plugins for the correct version 32 bits and 64 bits inside of its correct folder.
@REQUIRE "aiff", {Link = True}
@REQUIRE "apng", {Link = True}
@REQUIRE "jpeg2000", {Link = True}
@REQUIRE "oggvorbis", {Link = True}
@REQUIRE "pcx", {Link = True}
@REQUIRE "svgimage", {Link = True}
@REQUIRE "tiff", {Link = True}
The Windows executable doesn't embeded all plugins, the program doesn't start, but if I only embeded three the program runs, curiosly in these combination of three plugins someone give the same problem for example if I link the oggvorbis with other two but if it is alone linked no problem.
Note: I have the plugins for the correct version 32 bits and 64 bits inside of its correct folder.
- Juan Carlos
- Posts: 888
- Joined: Mon Sep 06, 2010 1:02 pm
Re: Linking plugins in Windows
And the other question the RebelSDL: what is this? and what is its job? we can make ports from SDL games inside of Hollywood?
- airsoftsoftwair
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Re: Licking plugins in Windows
Okay, I can confirm that there is indeed a problem here. Thanks for reporting, it will be fixed.
Yes, RebelSDL is a plugin currently in development which allows Hollywood to use SDL as its display driver.
Yes, RebelSDL is a plugin currently in development which allows Hollywood to use SDL as its display driver.
- airsoftsoftwair
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Re: Licking plugins in Windows
Code: Select all
- Fix: Linking plugins could fail at random because of a memory buffer being one byte too small
Re: Licking plugins in Windows
Hi,
I have the same problem with only one plugin...SVGimage.
Compiling the script the result is this error: Error linking plugin svgimage.hwp [Architecture: x64-windows]!
Regards
I have the same problem with only one plugin...SVGimage.
Compiling the script the result is this error: Error linking plugin svgimage.hwp [Architecture: x64-windows]!
Regards
- Juan Carlos
- Posts: 888
- Joined: Mon Sep 06, 2010 1:02 pm
Re: Licking plugins in Windows
Hi tested the link plugins and it works. I did the test with VAMP 64 bits for Windows and works fine with all multimedia formats, only I didn't the test with the 32 bits. But I continue with the test with other of my programs.
- airsoftsoftwair
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Re: Licking plugins in Windows
You need to put the plugin for the correct architecture into the appropriate directory in the "LinkerPlugins" directory inside your Hollywood installation directory. Otherwise it cannot be found by the linker. Check the manual.