MakeButton and DoubleBuffer Displays
Posted: Thu Jul 09, 2015 10:51 pm
Hi
Is it correct, that if I have a DoubleBuffer display I cannot use MakeButton() to create zones for mouseevents? The regular eventhandler responds to mouse events (if set up to do so). But if I include a MakeButton statement, I am told that - 'A BGPIC needs to be active when calling button functions'.
In other words with a DoubleBuffer Display, as it is required by GLGALORE, i should read the mouse coordinates from regular mouse events and 'decode' my zones in the code?
regards
Jesper
Is it correct, that if I have a DoubleBuffer display I cannot use MakeButton() to create zones for mouseevents? The regular eventhandler responds to mouse events (if set up to do so). But if I include a MakeButton statement, I am told that - 'A BGPIC needs to be active when calling button functions'.
In other words with a DoubleBuffer Display, as it is required by GLGALORE, i should read the mouse coordinates from regular mouse events and 'decode' my zones in the code?
regards
Jesper