Hollywood 6.1 released

Official announcements from the Hollywood team

Re: Hollywood 6.1 released

Postby airsoftsoftwair » Sat Mar 19, 2016 2:57 pm

Just design your application for portrait or landscape mode and then use the autoscaling engine to fit it to the device's dimensions.
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Re: Hollywood 6.1 released

Postby TheMartian » Sat Mar 19, 2016 8:17 pm

Hi

I run a Win10, 64bit installation with Hollywood 6.1.

Installation of APK compiler was done as indicated in the manual, except that i installed the complete Android Studio and then used the standalone manager as suggested from there. Anyway that seems to be ok. All other installation steps are completed without issues (errormessages of any kind). Keys are created, etc. However, when I try to create an APK, i am told:

... Invalid Android NDK installation...

by the compiler.

I am using version:

android-ndk-r11b-windows-x86_64

...which is the one you can download currently.

I notice that the version in the guide is an older version. So, since there is no installation apart from unpacking the files, two question present themselves....

Can I use a 64 bit version? The java SDK is also a 64 bit version (jdk-8u74-windows-x64)

Does it work with the version I have used?


regards
jesper
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Re: Hollywood 6.1 released

Postby airsoftsoftwair » Sun Mar 20, 2016 12:47 am

Yes, you can use 64-bit versions but it looks like with r11 the Android NDK has undergone some major changes which the APK Compiler cannot handle yet. Thus, please use an older version for now. Here's a link to the one used in the documentation:
http://dl.google.com/android/ndk/androi ... x86_64.exe

(this is a self-extracting archive)
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Re: Hollywood 6.1 released

Postby lazi » Sun Mar 20, 2016 8:55 am

Postby airsoftsoftwair » Sun Mar 20, 2016 12:47 am

Your clock Andreas!

Or the Secret Weapon III will be related to time warping?
If I could travel time with just a pendrive with me, I could release stuffs more frequent than You! That would surely "open up a whole new world of programming with Hollywood" :D

Edit: Ahh, that was just the forum engine :( . After posted the date of the previous post changed back to Mar 19.
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Re: Hollywood 6.1 released

Postby airsoftsoftwair » Sun Mar 20, 2016 12:35 pm

Quick news: Hollywood Player 6.1 now available for Android from Google Play.
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Re: Hollywood 6.1 released

Postby TheMartian » Sun Mar 20, 2016 1:10 pm

Hi

Thanks for the link to the older version of the NDK. Compilations now work, and they run on my Asus TF700 Android tablet.

Wellllll.... actually the first test produced an amusing message from the compiler:

"Hollywood applet too small"

Bu then, perhaps a 'Hello World' program is really too simple. :lol:

Anyway, I had my laughs and compiled and ran a couple of the demo programs on the tablet to verify that all is well.

regards
Jesper
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Re: Hollywood 6.1 released

Postby stefff285 » Wed Mar 23, 2016 4:10 pm

hello andreas

haaaaaaaaaaaa i forgot this thread
yes ok :) thanx a lot and i go buy the android extension as soon i have budget for

regards
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Re: Hollywood 6.1 released

Postby Sheeva700 » Sat Mar 26, 2016 5:28 pm

Hi Andreas,

What the <List> parameter for -linkplugins switch is formed ?

hi mean,
can i use that like this :

Hollywood myapp.hws -compile myapp -exetype amigaos4 -overwrite -linkplugins Muiroyale.hwp -locksettings -nodebug -compress -quiet

or <list> must point to a list of plugin in a txt file ?... very fuzzy.

Other thing, why i can't include this at start of my script with a prepocessor command like @LINK

thx.
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Re: Hollywood 6.1 released

Postby airsoftsoftwair » Mon Mar 28, 2016 11:01 am

Sheeva700 wrote:Hi Andreas,

What the <List> parameter for -linkplugins switch is formed ?

hi mean,
can i use that like this :

Hollywood myapp.hws -compile myapp -exetype amigaos4 -overwrite -linkplugins Muiroyale.hwp -locksettings -nodebug -compress -quiet

or <list> must point to a list of plugin in a txt file ?... very fuzzy.


RTFM ;) I think it's explained pretty detailedly in the doc...

Other thing, why i can't include this at start of my script with a prepocessor command like @LINK


I don't want to add a new preprocessor command for this purpose but maybe I could add a "Link" tag to @REQUIRE... this could simplify things here. I might add this for the next update.
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Re: Hollywood 6.1 released

Postby Sheeva700 » Tue Mar 29, 2016 9:28 am

Hi Andreas,

RTFM ;) I think it's explained pretty detailedly in the doc...


Andreas,are you reading in my mind ? Sometimes i'm too lazy to RTFM :oops:
But, is always a good maner to know if the Proggy is self explaining. which is "almost" always the case with Hollywood !

The tag "link" to @REQUIRE is even a better idea of mine. that's why you are the master 8-)

Dominique.
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