GL Galore 1.0 released

Official announcements from the Hollywood team

Re: GL Galore 1.0 released

Postby xz79 » Mon Jun 08, 2015 8:37 pm

OpenGL with Hollywood?
Awesome! :)
Andreas, your software never stops to get even better :)
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Re: GL Galore 1.0 released

Postby airsoftsoftwair » Tue Jun 09, 2015 12:35 am

Bugala wrote:One question, i noticed android plugin was missing. Is android version going to be having it automatically in it?


No, Android is currently unsupported because it uses a special flavour of OpenGL, as SamuraiCrow already pointed out.

@JuanCarlos:
Can you provide some more details? It should definitely work on your system. What problems are you experiencing?
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Re: GL Galore 1.0 released

Postby scriptjester » Tue Jun 09, 2015 8:38 am

When I try (with AmigaOS 4 Hollywood Gui) a GL Galore example with a zoom (150 %) there is no display within the window : is it normal ?
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Re: GL Galore 1.0 released

Postby stefff285 » Tue Jun 09, 2015 12:22 pm

andreas thank you so much !

i stills be a noob in hollywood so i have a question : not any import of 3d gfx ? i mean models and so
it would be so cooool as i begin 3d under animation master

it is a wonderfull news !

i go see to give the news to amiga impact

regards
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Re: GL Galore 1.0 released

Postby airsoftsoftwair » Tue Jun 09, 2015 4:31 pm

@scriptjester:
When I try (with AmigaOS 4 Hollywood Gui) a GL Galore example with a zoom (150 %) there is no display within the window : is it normal ?


Yes, that's normal. You have to manually resize the window.

@stefff:
not any import of 3d gfx ? i mean models and so
it would be so cooool as i begin 3d under animation master


No, that's not supported yet.
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Re: GL Galore 1.0 released

Postby stefff285 » Wed Jun 10, 2015 5:37 pm

hello andreas

first i have to congratulate you for this new plugin: i tested it under g4 morphOS an it works so fine!!
when you will think objetc import would be nice, which objet format would you prefer ? .x with animation is a goood way :)

aftter all big thanx to you !!
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Re: GL Galore 1.0 released

Postby airsoftsoftwair » Wed Jun 10, 2015 8:47 pm

Don't expect miracles concerning the 3D object support :)
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Re: GL Galore 1.0 released

Postby djrikki » Thu Jun 11, 2015 1:40 pm

Congratulations on the GL Galore.. now all this 'Display' support that you added in all the plug-ins makes perfect sense - fun how no-one spotted it before this came along!

Back down to earth, any news on when we can expect some updates to MUI Royale?
Evolve - Rapid GUI Development tool for MUI Royale and RapaGUI
http://myevolve.wordpress.com
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Re: GL Galore 1.0 released

Postby airsoftsoftwair » Thu Jun 18, 2015 9:57 pm

It's in the works :)
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Re: GL Galore 1.0 released

Postby stefff285 » Sun Mar 12, 2017 12:09 am

hello andreas hello all

the fact is i have really no idea when i will be back on hollywood but andreas, when you say the import objetc is not previewed, if there any change when saving the object to .x, it could be possible to fusion the x file as a object with the galore script ? thanx a lot by advance it would be so nice and i go learn soon a loooooong formation about technical answer in firm when chosen. kinfly regards

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