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GL Galore 1.0 released
- airsoftsoftwair
- Posts: 5446
- Joined: Fri Feb 12, 2010 2:33 pm
- Location: Germany
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Re: GL Galore 1.0 released
Huh? I don't really understand what you mean ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: GL Galore 1.0 released
hello andreas ![Smile :)](./images/smilies/icon_e_smile.gif)
sorry i didnt took the time to check the code done with galore so then no problem i don't think it's possible ^^
i mean, as .x objetc files are plain text with coordonnates, i was wondering if it could be a possible way to export blender objets by .x and display its with galore plugin and the script to do.
please accept my apologies, my english is so bad ^^
regards to you
yogib33r
![Smile :)](./images/smilies/icon_e_smile.gif)
sorry i didnt took the time to check the code done with galore so then no problem i don't think it's possible ^^
i mean, as .x objetc files are plain text with coordonnates, i was wondering if it could be a possible way to export blender objets by .x and display its with galore plugin and the script to do.
please accept my apologies, my english is so bad ^^
regards to you
yogib33r
- airsoftsoftwair
- Posts: 5446
- Joined: Fri Feb 12, 2010 2:33 pm
- Location: Germany
- Contact:
Re: GL Galore 1.0 released
Objects are currently not supported by GL Galore. But you could implement that on your own using the GL Galore API...
Re: GL Galore 1.0 released
hello andreas
ys i understand but i have so tiny knowledge of coding that i think it is impossible to me ^^
regards to you and keep the good work !
regards
ys i understand but i have so tiny knowledge of coding that i think it is impossible to me ^^
regards to you and keep the good work !
regards