GL Galore 1.0 released

Official announcements from the Hollywood team

GL Galore 1.0 released

Postby softwarefailure » Sun Jun 07, 2015 11:25 am

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This is the game changer you've been waiting for! Airsoft Softwair is proud to present the next big thing: GL Galore, the ultimate OpenGL® scripting solution for Hollywood! GL Galore is a plugin for Hollywood that allows you to access the OpenGL 1.1 command set directly from Hollywood. This makes it possible to write scripts that utilize the host system's 3D hardware to create high-performance, butter-smooth 2D and 3D animation that is computed completely in hardware by the GPU of your graphics board. This leads to a huge performance boost over the classic Hollywood graphics API which is mostly implemented in software. Especially systems with slower CPUs will benefit greatly from hardware-accelerated drawing offered by OpenGL.

OpenGL is a portable software interface to graphics hardware. It is available for almost every platform in a variety of flavours. On AmigaOS and compatibles, OpenGL is available as MiniGL on AmigaOS 4, TinyGL on MorphOS, StormMesa on AmigaOS 3, and Mesa 3D on AROS. Windows, Mac OS X, and Linux systems are usually shipped with an OpenGL driver already installed.

GL Galore offers wrapper functions for most commands of the OpenGL 1.1 API including many GLU functions. Additionally, GL Galore also offers bridging functions that allow you to convert Hollywood brushes into OpenGL textures and vice versa. Furthermore, when GL Galore is activated, Hollywood's hardware brushes and hardware double-buffers are mapped directly to OpenGL so that you can even benefit from hardware accelerated drawing and transformation without writing a single line of GL code. Whenever GL Galore is activated, all graphics output will automatically be routed through OpenGL.

GL Galore can also be useful for rapidly prototyping software in OpenGL. People who used to program OpenGL using C will greatly appreciate Hollywood's convenient multimedia API which offers functions for almost all common tasks. For example, by using GL Galore to write OpenGL programs you can avoid all the hassle of managing a GL window using one of the many different toolkits out there. Also, jobs like image loading, sound or video playback, font handling and image manipulation will become ridiculously easy thanks to Hollywood's powerful command set which covers almost 700 functions. And of course, there aren't 14 different versions of commands like glColor, but just one version because sometimes less is more.

GL Galore is the first plugin to bear the Powered by Hollywood 6.0 seal of quality as it utilizes the new display adapter plugin interface introduced with Hollywood 6.0. The plugin will not work with older versions of Hollywood. It is available free of charge and can be downloaded from the official Hollywood portal at http://www.hollywood-mal.com/ Versions for AmigaOS 3, AmigaOS 4, MorphOS, AROS (i386), Windows, Mac OS X (PowerPC and i386) and Linux (PowerPC and i386) are provided. On top of that, GL Galore comes with over 250 pages of documentation in various formats like PDF, HTML, AmigaGuide, and CHM. Finally, many impressive example scripts are included in the distribution archive to get you started really quickly.

All of this makes GL Galore the ultimate OpenGL scripting experience combining the best of both worlds into one powerful plugin: Hollywood's extensive and convenient multimedia function set and OpenGL's raw graphics power!

GL Galore is now available for free download from the official Hollywood portal at http://www.hollywood-mal.com/

This release was brought to you by Airsoft Softwair - the hardest working men in code business.

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Re: GL Galore 1.0 released

Postby Bugala » Sun Jun 07, 2015 12:20 pm

Great thing. I will finally get to try out if i can do anything in 3D.

One question, i noticed android plugin was missing. Is android version going to be having it automatically in it?
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Re: GL Galore 1.0 released

Postby lazi » Sun Jun 07, 2015 12:25 pm

Dear Mr. Falkenhanh!

That was indeed a huge a leap forward for Hollywood users. There is not remained any wish what I able to ask.
Well done!

Hardest working men in code business, ahh? You are the Amiga hero!

Your faithful user, Lazi
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Re: GL Galore 1.0 released

Postby bitRocky » Sun Jun 07, 2015 3:23 pm

Could someone make an archive with applets or executables for MorphOS?
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Re: GL Galore 1.0 released

Postby zylesea » Sun Jun 07, 2015 9:21 pm

Sounds pretty amazing and cool. Is there anything that is not doable with Hollywood now? MUI, Data base, GL, multimedia engine - wow, the possibilities are andless. Now it's really up to us Hollywood users to actually deliver more content. I will try to provide my share.
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Re: GL Galore 1.0 released

Postby SamuraiCrow » Sun Jun 07, 2015 9:34 pm

Bugala wrote:Great thing. I will finally get to try out if i can do anything in 3D.

One question, i noticed android plugin was missing. Is android version going to be having it automatically in it?


I think it may be noteworthy that Android devices almost all use the OpenGL-ES drivers instead of the desktop/workstation grade OpenGL drivers.
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Re: GL Galore 1.0 released

Postby Juan Carlos » Mon Jun 08, 2015 6:45 am

Thanks for this improvement, and a warning for Windows users if you have a Intel graphics GPU 3150 the gl engine doesn't work, I have this problem with my Windows machine.
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Re: GL Galore 1.0 released

Postby yssing » Mon Jun 08, 2015 10:40 am

Well done!!

I need to upgrade my Hollywood :)
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Re: GL Galore 1.0 released

Postby Allanon » Mon Jun 08, 2015 11:03 am

Thank you!!! :D
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Re: GL Galore 1.0 released

Postby g0blin » Mon Jun 08, 2015 11:13 am

I might have said this before, but if I had 3 arms I would raise 3 thumbs up! :lol:

WELL DONE!
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