lazi wrote:The 64 bit thing is out of my knowledge because Amiga has not reached that yet.
However I have some idea about the pros and cons:
- larger addressing space, so the program can utilize more than 4GB of memory
- Modern CPUs execute 64 bit code faster
- larger executable size because of 64 bit opcodes
Is that true for HW 64 bit? What other impacts we have if compiling to 64 bit?
Well, 64-bit is the future
Currently of course 64-bit support is mostly of interest for Linux users because most Linux distributions nowadays don't support 32-bit binaries out of the box any longer. It's quite a hassle to run 32-bit binaries on modern 64-bit Linux distributions. So the 64-bit version of Hollywood is really useful on Linux. But also on Windows and Mac OS the native 64-bit performance should be a little better than 32-bit.
zylesea wrote:iOS? I mean, as of 6.1 there was this greyed iOS option. What's the thing with iOS - can you compile for iOS now???
No, not yet, but I plan to create something similar to the APK Compiler for iOS. There is also a Hollywood Player for iOS now. Unfortunately, it was rejected by the app store rules because it seems to fall under the "anti-Adobe Flash-rule." I'll try to convince Apple to allow it but if that doesn't succeed, there's still the possibility of creating something like the APK Compiler but for iOS. So there are good chances that you'll soon be able to save your *.hwa for iOS as well