Hi Andreas,
I'd like to have the possibility to define a textured background for the windows handled with HGui but I have a problem:
Seems that in SetDisplayAttributes(), the tag TextureBrush only accept numeric brush's ids and refuse the ones generated with the auto allocation system, but trying to use a brush with a numeric id the tag is ignored and the texture is not applied.
In the guide this tag is omitted, so maybe it's not completely supported, but could be very usefull especially for the first display (screen), the one created once the program is started.
Texture BG Pic
Texture BG Pic
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[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
- airsoftsoftwair
- Posts: 5446
- Joined: Fri Feb 12, 2010 2:33 pm
- Location: Germany
- Contact:
Re: Texture BG Pic
Yes, it's currently not supported. It's on my list, though.
- airsoftsoftwair
- Posts: 5446
- Joined: Fri Feb 12, 2010 2:33 pm
- Location: Germany
- Contact:
Re: Texture BG Pic
This is supported now.
Re: Texture BG Pic
Thank you
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[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆
[Allanon] Fabio Falcucci | GitHub for recent works | Support me on Patreon for Hollywood libraries | ☆★ All my links ★☆