One InstallEventHandler to make mouth animations

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One InstallEventHandler to make mouth animations

Postby Juan Carlos » Wed Aug 02, 2017 1:12 pm

Yes I thinking in this option one InstallEventHandler to know if there is playing a voice sample to make the mouth animation for intros or games, I read that Flash has a insruction for it and I see this in some Flash games.
I tried to use the OnSampleLoop like this:
InstallEventHandler({OnSampleLoop=p_Sound})
and curiosly it works but I read the problems to use this instruction and the instruction isn't perfect with long speeches.
Will be possible a "OnSamplePlaying" inside of InstallEventHandler? To make the mouth animations for example.
Thank you Andreas for your time.
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Juan Carlos
 
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Re: One InstallEventHandler to make mouth animations

Postby airsoftsoftwair » Sun Aug 06, 2017 11:20 am

Just use an interval function and IsSamplePlaying().
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Re: One InstallEventHandler to make mouth animations

Postby Juan Carlos » Tue Aug 15, 2017 12:21 pm

I try to use the interval function and the result isn't so good than using InstallEventHandler({OnSampleLoop=p_Sound}),
the mouth animation with interval is slow but with Install the animation is quickly and perfect, only someting short with long speeches.
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Location: Palencia


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