After loading in a brush and assigning it as a pointer the transparency/alpha channel is lost. Check this out.
Code: Select all
LoadBrush(#SCROLLPOINTER, #AISSFOLDER .. "movecursor", {Transparency = #FUCHSIA})
CreatePointer(0, #POINTER, #STDPTR_SYSTEM)
CreatePointer(1, #POINTER, #STDPTR_BUSY)
CreatePointer(2, #BRUSH, #SCROLLPOINTER)