Hollywood Asteroids source files

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Hollywood Asteroids source files

Postby jalih » Sun Jan 11, 2015 10:58 am

Hi all,

I have put all the files available here.

Have fun!
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Re: Hollywood Asteroids source files

Postby jalih » Mon Jan 12, 2015 7:42 pm

Updated source files...

- Added highscores
- Some modifications to containenr "classes"
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Re: Hollywood Asteroids source files

Postby jalih » Mon Jan 12, 2015 9:11 pm

Fixed a couple of bugs...

Please re-download and test!
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Re: Hollywood Asteroids source files

Postby jalih » Mon Jan 12, 2015 9:39 pm

Could someone with the current Hollywood version download the source package and test it for me?

I am developing with Windows version of Hollywood 4.8 and there seems to be a bug with the string requester. It seems that after the highscore requester, the keyboard input stops to function correctly (no shooting and shield using possible). I have the newest AmigaOS4 version of Hollywood but don't have my AmigaOS4 machine available right now.
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Re: Hollywood Asteroids source files

Postby Allanon » Wed Jan 14, 2015 1:21 pm

Hello jalih,
I've tested your really nice game :)
No problem on the string requester but I got an error after the hiscore:

Code: Select all
Music 1 is not currently playing
File: hscore.hws (current line: 30 - In function: StopMusic
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Re: Hollywood Asteroids source files

Postby jalih » Wed Jan 14, 2015 6:25 pm

Allanon wrote:Hello jalih,
No problem on the string requester but I got an error after the hiscore:

Code: Select all
Music 1 is not currently playing
File: hscore.hws (current line: 30 - In function: StopMusic

Thanks, that should be fixed now.

I also got rid of the string requester as it was giving me problems with older Hollywood version and replaced it with something simple and ugly that works for me.
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Re: Hollywood Asteroids source files

Postby airsoftsoftwair » Thu Jan 15, 2015 3:47 pm

Tested it, looks really smooth.

How about a jump'n'run game engine as a next challenge? AFAIK nobody has written a jump'n'run engine in Hollywood so far...
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Re: Hollywood Asteroids source files

Postby HelmutH » Fri Jan 16, 2015 4:17 pm

Hi jalih
I have tested your new version on my AOne with OS4.1.5 and Hollywood version 5.3 and
I can rotate the spaceship and can use the shield function after the entries in the highscore requester.
But I found another point, I played the game 5 time, but in the Highscore was only 2 entries.
Also I had played an higscore from 3600 in position 1 and 2300 in position 2.
In the next game i come on an higscore from 4350, this entry overwrite the position 1,
but don't move the highscore from 3600 to position 2 and the 2300 highscore to position 3 (see screenshot). I hope you can understood what I mean.
Image
greeting Helmut
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Re: Hollywood Asteroids source files

Postby jalih » Fri Jan 16, 2015 7:49 pm

HelmutH wrote:Hi jalih
But I found another point, I played the game 5 time, but in the Highscore was only 2 entries.
Also I had played an higscore from 3600 in position 1 and 2300 in position 2.
In the next game i come on an higscore from 4350, this entry overwrite the position 1,
but don't move the highscore from 3600 to position 2 and the 2300 highscore to position 3 (see screenshot). I hope you can understood what I mean.


Thanks, that was my stupid mistake...

Fixed and download package updated!
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Re: Hollywood Asteroids source files

Postby jalih » Sat Jan 17, 2015 2:00 pm

airsoftsoftwair wrote:How about a jump'n'run game engine as a next challenge? AFAIK nobody has written a jump'n'run engine in Hollywood so far...

Actually, I almost have a simple working tilemap engine done for my framework. After it's finished, then the jump'n'run style games with scrolling backgrounds should be simple enough to do.
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