Hollywood Player 5.1 for Android: release notes

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Re: Hollywood Player 5.1 for Android: release notes

Postby airsoftsoftwair » Fri Jul 13, 2012 11:11 am

Clyde wrote:Also the buttons at the buttom (Info, Play, ...) are very, _very_ small. Not so good for touch on small devices like Phones.


Hmm, what resolution do you have on your phone? The control buttons use a 40-pixel height.
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Re: Hollywood Player 5.1 for Android: release notes

Postby xabierpayet » Fri Jul 13, 2012 11:32 am

another great feature for hollywood, congratulations, working fine on xperia arc, but as someone pointed before the icons for prefs, play etc, are very small in
phones, the full screen mode dont work here, maybe i need adapt the program to the screen resolution and maybe is a good idea save the prefs state, why ever i need select the flags when i launch the player.
good work andreas
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Re: Hollywood Player 5.1 for Android: release notes

Postby Bugala » Fri Jul 13, 2012 11:44 am

One more question that comes to my mind.

Unfortunately my phones Android version is too small for me to get better idea of this, but..

If i want to make a game to sell it on android market, then how does it in practice go from buyers point of view.

That could it go as simply as:

Buyer goes to shop, buys and clicks on "Install"

At that point the installer would install both hollywood and the game for example in way that even if you would already have hollywood player by name "Holywood player" in your android, it would isntall another copy of it by name "games name".

What I am after is that then the customer would have icon in his device that would read "Games name", click on that, and it would start that hollywood player installation that has nothing else but the game.


I am hoping of something like this to make it as much like every other buyable game as possible, since if they first ned to install hollywood, after that install (or even worse - copy) the game to right folder, it might seem too hard for many people, since they are wanting simplicity.
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Re: Hollywood Player 5.1 for Android: release notes

Postby xabierpayet » Fri Jul 13, 2012 12:32 pm

fullscreen mode work fine now, playing with the setting the problem is solved
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Re: Hollywood Player 5.1 for Android: release notes

Postby airsoftsoftwair » Fri Jul 13, 2012 7:52 pm

xabierpayet wrote:maybe is a good idea save the prefs state, why ever i need select the flags when i launch the player


Just specify your desired settings directly in the applet (in the @DISPLAY preprocessor commands) or use a *.ini file next to your applet. Check out the documentation to learn how it's done.
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Re: Hollywood Player 5.1 for Android: release notes

Postby airsoftsoftwair » Fri Jul 13, 2012 7:54 pm

Bugala wrote:If i want to make a game to sell it on android market, then how does it in practice go from buyers point of view.


Currently not possible. You can not compile your own *.apk Android applets because building an *.apk involves several tools from the Java and Android SDK like a keystore generator and a jarsigner. Every *.apk has to be signed with a keystore. Replicating all these things in the cross-platform Hollywood compiler is way too much work. But I might release a package containing the Hollywood Player as a shared object along with a skeleton Android project which would allow users to build their own *.apk based on a Hollywood applet. But you would need Linux, Windows or Mac for that because you need the Java and Android SDK.

The only way to distribute your Hollywood program to other users currently is to tell them to download the player and put your applet into the Hollywood directory. Not very difficult.
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Re: Hollywood Player 5.1 for Android: release notes

Postby Bugala » Fri Jul 13, 2012 8:37 pm

Not very difficult I know, but I have personally not installed many programs / games because of it first demanding me to install something else.

It is both the laziness as well as it makes you feel worried about what is happening, that "why is this so hard to do, why cant it just be installed by one push of a button like the rest?".


But Im asking one more about this thing, just in case. But I can anyway sell a game made by Hollywood?

That from buyers point of view it would be something like this:

He comes to page about hollywood game in android marketplace. There is "Buy Now" button and mention that it requires buyer to install Hollywood.

So buyer buys the application then clicks "Install" and then it installs that game inside Hollywood, or is it so that buyer just downloads the file, and then still needs to copy himself the file inside hollywood?
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Re: Hollywood Player 5.1 for Android: release notes

Postby Juan Carlos » Fri Jul 13, 2012 10:23 pm

I have tested some apps mines on Acer with Android 4.x and the BGPic with trasparent give error and also when multiple displays, but with the Bed Games runs very well as the buttons touching the screen.
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Re: Hollywood Player 5.1 for Android: release notes

Postby airsoftsoftwair » Sun Jul 15, 2012 11:07 am

Bugala wrote:But I can anyway sell a game made by Hollywood?


Sure, you can.

Bugala wrote:So buyer buys the application then clicks "Install" and then it installs that game inside Hollywood, or is it so that buyer just downloads the file, and then still needs to copy himself the file inside hollywood?


Yes, he needs to copy the *.hwa file manually to the SD card. This can't be done automatically via Google Play.
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Re: Hollywood Player 5.1 for Android: release notes

Postby Bugala » Sun Jul 15, 2012 2:32 pm

uh, that copying the file himself is the worst thing of all. For example I myself actually dont know how to do that (although im pretty sure i can figure it out). But if i would be buying some game and they would tell me to copy the downlaoded file to somewhere, I most likely wouldnt buy it, since why bother when i can buy one of the many other games that i dont have to have any hassle with.

But it is anyway a great thing that you can offer your game as a bonus to android devices too. I think people are more willing to go through the hassle if they buy say PC version of the game and they get android version as a bonus, than when they are buying it directly from android market. For in android market you start comparing it to other games that are one click installs.
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