No idea how this works on Mac OS, ask Google
On Windows the path to the desktop is stored somewhere in the registry and you can use ReadRegistryKey() to find that out. To create a shortcut on the desktop, you can use the CreateShortcut() function. Both functions are only available in the Windows version of Hollywood.
MacOS Binaries
- airsoftsoftwair
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Re: MacOS Binaries
Okay, again a MacOS problem.
Where do I have to store the svg- and vectorgraphic plugins? I remember that I have read this info somewhere but I can't find it anymore.
At least, my mac binary does not work. While there is no problem in AOS/Linux and Windows.
Oh .. and are these plugins different from the linux or windows plugins? Maybe, I have included the wrong version.
cheers,
nexus
Where do I have to store the svg- and vectorgraphic plugins? I remember that I have read this info somewhere but I can't find it anymore.
At least, my mac binary does not work. While there is no problem in AOS/Linux and Windows.
Oh .. and are these plugins different from the linux or windows plugins? Maybe, I have included the wrong version.
cheers,
nexus
- airsoftsoftwair
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Re: MacOS Binaries
Yes, the information is in the documentation:
On Mac OS X, you need to put the plugin inside the application bundle, i.e. inside the Hollywood.app/Contents/MacOS directory.
Re: MacOS Binaries
Ah, the obvious place to look for information .. but I bothered instead the google interfaceAndreas wrote:Yes, the information is in the documentation:
On Mac OS X, you need to put the plugin inside the application bundle, i.e. inside the Hollywood.app/Contents/MacOS directory.
Thanks!
nexus
Re: MacOS Binaries
Forgive me for resurrecting this old thread but I think my question fits here:
I've compiled a Hollywood program as a carbon app for MacOS PPC. It works fine on OSX (10.4.11) but under MacOS 9.2 it just shows the .app as a folder. It is not recognized as an executable. Anyone got any experience on how to make it run on Mac OS9? The classic MacOS had a rather messy way of storing a programs info in a resource fork and a data fork....
I've compiled a Hollywood program as a carbon app for MacOS PPC. It works fine on OSX (10.4.11) but under MacOS 9.2 it just shows the .app as a folder. It is not recognized as an executable. Anyone got any experience on how to make it run on Mac OS9? The classic MacOS had a rather messy way of storing a programs info in a resource fork and a data fork....
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Re: MacOS Binaries
MacOS 9.2 is unsupported by Hollywood.Arminius wrote:Forgive me for resurrecting this old thread but I think my question fits here:
I've compiled a Hollywood program as a carbon app for MacOS PPC. It works fine on OSX (10.4.11) but under MacOS 9.2 it just shows the .app as a folder. It is not recognized as an executable. Anyone got any experience on how to make it run on Mac OS9? The classic MacOS had a rather messy way of storing a programs info in a resource fork and a data fork....
I'm on registered MorphOS using FlowStudio.
Re: MacOS Binaries
You're absolutely positive it is impossible to compile 9.2 apps? I mean, it's already a carbon app. I'd figure you'd have to manually edit the resource fork and change the file typ to APPL. Nobody else got any idea (Andreas maybe?)
- airsoftsoftwair
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Re: MacOS Binaries
Sorry, you need at least 10.4. Even though Hollywood on PowerPC is a Carbon application, it uses lots and lots of things introduced in 10.0 and later. So no chance to run this on OS 9.